Difference between revisions of "Arcane Adventurer (Apath)"
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This replaces lost sneak attack dice, two skill points per level, trapfinding, and trap sense <span style="color:#800000">(danger sense for an unchained rogue).</span> | This replaces lost sneak attack dice, two skill points per level, trapfinding, and trap sense <span style="color:#800000">(danger sense for an unchained rogue).</span> | ||
− | === Sneak Attack === | + | === Sneak Attack (Ex) === |
The extra damage from a arcane adventurer's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of arcane adventurer. | The extra damage from a arcane adventurer's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of arcane adventurer. | ||
This is a modification to the sneak attack ability. | This is a modification to the sneak attack ability. |
Revision as of 13:38, 21 November 2017
Unofficial rules compendium | |
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An arcane adventurer is a rogue that uses arcane magic for thrilling adventures. Usually seen as a wastrel and dilettante by other arcane caster, the arcane adventurer uses magic in his own way, away from the spell ranges of the magic academies.
Class Information
This is a rogue archetype that relies on arcane magic.
Hit Die: d8.
Class Skills
The arcane adventurer's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Stealth (Dex).
Skill Ranks per Level: 6 + Int modifier.
Class Features
The arcane adventurer has all the rogue's class features, except as noted below.
Magus Spells
The arcane adventurer is an arcane spellcaster and casts and learns spells exactly like a magus, including spells per day, spellbook, the effects of Intelligence, and using the magus spell list. Her caster level is equal to her arcane adventurer level.
Add find traps to the arcane adventurer's spell list as a first level spell.
This replaces lost sneak attack dice, two skill points per level, trapfinding, and trap sense (danger sense for an unchained rogue).
Sneak Attack (Ex)
The extra damage from a arcane adventurer's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of arcane adventurer. This is a modification to the sneak attack ability.
Magus Arcana (Su)
A covin can select a magus arcana instead of a rogue talent, learning and using these talents as a magus of her arcane adventurer level. She cannot learn magus arcana that use or affect abilities she does not have, such as spell combat. She gains an arcane pool equal to 1/3 his arcane adventurer level (minimum 1) plus her Intelligence bonus (if any). This arcane pool can only be used to power her magus arcana.
Sneak Spell (Ex)
At 4th level a arcane adventurer gains the sneak spell ability. A arcane adventurer can use sneak spell against any target she could sneak attack. A arcane adventurer can use sneak spell on an outflanked target even if her spell is not a melee attack. Sneak spell adds sneak attack damage to spells that cause damage and improves the save DC and any caster level checks (such as dispel checks or checks to penetrate spell resistance) for the spell by +1 per two dice of sneak attack damage (minimum +1). Sneak spell affects all valid targets in the area of an area spell. This replaces improved uncanny dodge.
Uncanny Dodge (Ex)
This is the same as the rogue ability of the same name, but gained at 8th level.