Difference between revisions of "Insidious Domain (5A)"
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Starting at 17th level, you learn | Starting at 17th level, you learn | ||
− | [http://dnd5e.wikidot.com/spell:summon-fiend Summon Fiend | + | [http://dnd5e.wikidot.com/spell:summon-fiend Summon Fiend] |
== Editor's Notes == | == Editor's Notes == | ||
This is a domain of subtle evil, able to hide and corrupt. | This is a domain of subtle evil, able to hide and corrupt. |
Revision as of 23:35, 1 December 2021
Starfox's 5th Edition Fan Page |
This is a Cleric domain for 5A.
Evil is a cosmic force that affects creatures all across the multiverse, offering an easier path stepping on others to achieve your goals. Surely, your goals are more important than those lowly creatures?
Subclass Features
Cleric Level | Spells |
1 | Armor of Agathys, Arms of Hadar |
3 | Spiritual Weapon, Suggestion |
5 | Nondetection, Summon Shadowspawn |
7 | Mordenkainen's Private Sanctum, Shadow of Moil |
9 | Contact Other Plane, Dream |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons and the Deception skill.
Opportunist
At 1st level, you learn the Friends and Toll the Dead cantrips. These count as cleric cantrips to you, but they do not count against your number of cantrips known.
Corrupt Power
At 1st level, when you use a spell or ability that causes radiant damage, or a creature you summon deals radiant damage, exchange radiant damage for necrotic damage.
Channel Divinity: Words of Doom
Starting at 2nd level, you can use Channel Divinity to destroy another creature's ability to resist you. As a bonus action you can use Channel Divinity to curse the target. The target takes a -1 penalty on all saving throws against spells and abilities you use. At the end of your next turn, the penalty increases to -2. At the end of your second turn after using Touch of Doom, the penalty increases to -3. At the end of your third turn after using Touch of Doom, the effect ends. Remove Curse can end the effect at any time.
Temptation of Evil
Starting at 6th level, when a creature is evil, or you know it's motivations and goals, perhaps as expressed through the ideals and goals established in its background, you gain power over them. You have advantage on all Charisma checks against the creature. If the creature succeeds against on a saving throw against an enchantment spell you cast, it still suffers lingering doubts and must repeat the saving throw at the end of its next turn. If this second saving throw fails, the creature is affected as if it failed the initial saving throw.
Corrupt Strike
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 necrotic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
XXX
Starting at 17th level, you learn Summon Fiend
Editor's Notes
This is a domain of subtle evil, able to hide and corrupt.