Difference between revisions of "Recon Spiritual (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
− | === | + | === Sanctuary === |
− | + | Inherent | |
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− | + | If you are [[Maneuver_(Action)#Sneak|sneaking]], you can use powers that affect only you and your allies without breaking hide. | |
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===Sense Miracle=== | ===Sense Miracle=== | ||
Basic Action | Basic Action | ||
− | You can sense the presence of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others. | + | You can sense the presence of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, tradition, origin, or general description) you can eliminate all others. |
− | + | You must make an opposed [[Recon (Action)|Recon]] check to sense a creature that is [[Sneak (Action)|Sneaking]] or an object in such a creature's possession. | |
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{{: Meta Power (Action)}} | {{: Meta Power (Action)}} | ||
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Basic Action | Basic Action | ||
− | You create an area where the natural and the supernatural overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your [[Recon (Action)|Recon]] centered on you, or a sphere with a diameter equal to your [[Mind (Action)|Mind]] that you can create at a distance | + | You create an area where the natural and the supernatural overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your [[Recon (Action)|Recon]] centered on you, or a sphere with a diameter equal to your [[Mind (Action)|Mind]] that you can create at a distance, normal range penalties apply. |
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− | + | Within this area, creatures and power effects stand out clearly, and can be seen through smoke, fog or darkness (even supernatural darkness), but not through solid objects. | |
+ | [[Invisibility (Action)|Invisibility]] does not work. | ||
+ | Empathic traces of strongly emotional events can be discerned through study. | ||
{{: Meta Power (Action)}} | {{: Meta Power (Action)}} |
Latest revision as of 09:36, 22 October 2020
Templates for Action |
- Main article: Powers (Action)
Sanctuary
Inherent
If you are sneaking, you can use powers that affect only you and your allies without breaking hide.
Sense Miracle
Basic Action
You can sense the presence of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, tradition, origin, or general description) you can eliminate all others. You must make an opposed Recon check to sense a creature that is Sneaking or an object in such a creature's possession.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Zone of Revelation
Basic Action
You create an area where the natural and the supernatural overlap, making living and/or supernatural presences that are normally hard to perceive obvious. The area is either a sphere with a radius equal to your Recon centered on you, or a sphere with a diameter equal to your Mind that you can create at a distance, normal range penalties apply.
Within this area, creatures and power effects stand out clearly, and can be seen through smoke, fog or darkness (even supernatural darkness), but not through solid objects. Invisibility does not work. Empathic traces of strongly emotional events can be discerned through study.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.