Difference between revisions of "Move Life (Action Powers)"
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Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance. | Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance. | ||
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+ | === Movement === | ||
+ | Inherent | ||
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+ | Your [[Move (Action)|Move]] is increased by +2. | ||
=== Transfer Pain === | === Transfer Pain === |
Revision as of 16:27, 30 December 2009
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Templates for Action |
- Main article: Powers (Action)
Absorb Pain
Basic Action
You can transfer health problems from a touched creature to yourself. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill you; if you absorb more damage than you can survive, the patient is still cured of that damage.
Fetus Theft
Trigger Action (Finisher)
You transfer a fetus from one carrier to another or between two carriers, who must be within 5 Body of each other. A carrier can either be a female creature, a fertilized egg from a creature of the appropriate size, or a specially prepared container. In this way you can move a fetus from a mother to another, between two expectant females, to, from, or between fertilized eggs or even artificial containers.
The transference process itself is instantaneous and does no bodily harm. The fetus will adapt to its new conditions, and can be carried to term normally there (though the mother might be very surprised at what she gives birth to). If the fetus is transferred into a container, it remains alive inside the container, ready to be transferred again or carried to term within the container.
Mobility
Stance
Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.
Movement
Inherent
Your Move is increased by +2.
Transfer Pain
Trigger Action (Finisher)
You can transfer health problems from a yourself or a creature you touch to a third party. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill the target; if you transfer more damage than the target can survive, any extra damage remains.