Difference between revisions of "Imbue Psi (Action Powers)"
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(Psychic Sword) |
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When an ally makes a [[Melee (Action)|Melee]] attack and misses, you can make a [[Melee (Action)|Melee]] attack on the same opponent if you could otherwise do so (you have to be in range and able to attack). | When an ally makes a [[Melee (Action)|Melee]] attack and misses, you can make a [[Melee (Action)|Melee]] attack on the same opponent if you could otherwise do so (you have to be in range and able to attack). | ||
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| + | === Psychic Sword === | ||
| + | Basic Action | ||
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| + | You create a blade of psychic energy that you can wield as a [[Melee (Action)#Melee|Melee]] weapon that does [[Mind (Action)|Mind]] +4 [[Damage_Types_(Action)#Psychic|Psychic]] damage. This is soaked with [[Mind (Action)|Mind]] instead of Toughness. | ||
Revision as of 17:12, 21 May 2018
| Templates for Action |
- Main article: Powers (Action)
Psychic Coordination
Trigger Action
When an ally makes a Melee attack and misses, you can make a Melee attack on the same opponent if you could otherwise do so (you have to be in range and able to attack).
Psychic Sword
Basic Action
You create a blade of psychic energy that you can wield as a Melee weapon that does Mind +4 Psychic damage. This is soaked with Mind instead of Toughness.