Difference between revisions of "Imbue Plant (Action Powers)"
m (Woodweild) |
m (→Root: polish) |
||
Line 17: | Line 17: | ||
===Root=== | ===Root=== | ||
− | + | Stance | |
− | You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically | + | You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fails, with no effect whatsoever.; you cannot lose shots from physical Stunts when rooted. Attacks enhanced by or including movement, such as Charge or Flying Strike automatically miss. |
+ | |||
+ | You cannot move while this stance is in effect. | ||
=== Serenity of the Soil === | === Serenity of the Soil === |
Revision as of 09:27, 25 June 2010
Templates for Action |
- Main article: Powers (Action)
Doom Hammer
Basic Action
Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes damage equal to twice your Body. If the enemy takes any damage from this, you lose a shot regaining your balance.
Gaia's Gift
Limit Break
If you touch the ground when using this limit break, you heal three hits.
Poison Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Poison Touch does biological/neurotoxin damage.
Root
Stance
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fails, with no effect whatsoever.; you cannot lose shots from physical Stunts when rooted. Attacks enhanced by or including movement, such as Charge or Flying Strike automatically miss.
You cannot move while this stance is in effect.
Serenity of the Soil
Trigger Action (Focus)
At any time when you have taken hits equal to half your Body, you can use this schtick to become focused.
Thorn Strike
Basic Action
Make a Melee attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot continue moving after you begin such an attack.
Woodweild
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create wooden and hafted weapons; axes, spears, staves, shields, and clubs