Difference between revisions of "Imbue Magic (Action Powers)"

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=== Enchant Attack ===
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{{Template:Touch (Action Powers)}}
  
=== Magic Circle ===
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Enchant Attack does damage based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know. Regardless of what forms you know you can always choose to do additional damage of the same type the weapon already does.
Trigger Action
 
  
When you are using another power based on the Magic origin that usually only affects yourself, you can trigger this power to have it affect another person who are touching you. If you do this for several people, you can form a chain of hands together. The power will affect everyone in the chain as long as you continue to touch one another (or until it ends normally). While maintaining this touch, each of you suffer a single point of Impairment due to the distraction of maintaining the circle.
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=== Mage Strike ===
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Inherent
  
=== Magical Gift ===
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You can make melee attacks that do [[Body (Action)|Body]] +4 damage.
Limit Break
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The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
  
Each time you use Magical Gift, select one stance you know which is based on the [[Magic Origin (Action)|Magic Origin]] and a number of creatures equal to your Chi attribute, who must all be within Chi meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.
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=== Mage Touch ===
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{{: Touch Special (Action Powers)}} Your damage value is not increased.
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The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
  
=== Spell Preparation ===
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=== Soul of Magic ===
 
Inherent
 
Inherent
  
At the beginning of the scene, select one power whose form or technique you know. You can use this power at any time during the scene with the Magic origin and Sorcery skill, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one fight.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.. The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
 
 
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.
 

Latest revision as of 16:25, 18 December 2020

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Templates for Action
Main article: Powers (Action)

Enchant Attack

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Enchant Attack does damage based on any Form you know. Regardless of what forms you know you can always choose to do additional damage of the same type the weapon already does.

Mage Strike

Inherent

You can make melee attacks that do Body +4 damage. The damage type is based on any Form you know; you can always choose to do Radiation damage.

Mage Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Your damage value is not increased. The damage type is based on any Form you know; you can always choose to do Radiation damage.

Soul of Magic

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage.. The damage type is based on any Form you know; you can always choose to do Radiation damage.