Difference between revisions of "Imbue Magic (Action Powers)"

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m (→‎Magic Circle: Rewritten as a Limit Break)
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=== Magic Circle ===
 
=== Magic Circle ===
Trigger Action
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Limit Break
  
When you are using another power based on the Magic origin that usually only affects yourself, you can trigger this power to have it affect another person who are touching you. If you do this for several people, you can form a chain of hands together. The power will affect everyone in the chain as long as you continue to touch one another (or until it ends normally). While maintaining this touch, each of you suffer a single point of Impairment due to the distraction of maintaining the circle.
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When you are using another power based on the Magic origin that usually only affects yourself, you can use this power to have it affect a number of people equal to your [[Mind (Action)|Mind]] attribute who are all within [[Mind (Action)|Mind]] meters of you. The power will affect everyone for one scene or until it ends normally.
  
 
=== Magical Gift ===
 
=== Magical Gift ===

Revision as of 13:01, 14 December 2007

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Main article: Powers (Action)

Magic Circle

Limit Break

When you are using another power based on the Magic origin that usually only affects yourself, you can use this power to have it affect a number of people equal to your Mind attribute who are all within Mind meters of you. The power will affect everyone for one scene or until it ends normally.

Magical Gift

Limit Break

Each time you use Magical Gift, select one stance you know which is based on the Magic Origin and a number of creatures equal to your Chi attribute, who must all be within Chi meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.

Spell Preparation

Inherent

Select one power whose form or technique you know. You can use this power at any time with the Magic origin and Sorcery skill, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).

This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.