Difference between revisions of "Shapeshift Gifts (Action Powers)"
(All-Around Vision) |
m (→Alternate Self: -> fey) |
||
Line 5: | Line 5: | ||
When you make a [[Shapeshift_(Action_Powers_Technique)#Block|Block]] stunt you get a +5 bonus on your defensive [[Maneuver (Action)|Maneuver]] instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions when attacked by [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneaking]] opponents - this last effect is inherent and does not in itself require any actions. | When you make a [[Shapeshift_(Action_Powers_Technique)#Block|Block]] stunt you get a +5 bonus on your defensive [[Maneuver (Action)|Maneuver]] instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions when attacked by [[Shapeshift_(Action_Powers_Technique)#Sneak|Sneaking]] opponents - this last effect is inherent and does not in itself require any actions. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Instant Change === | === Instant Change === |
Revision as of 21:16, 17 July 2016
![]() |
Templates for Action |
All-Around Vision
Trigger Action (Defense)
When you make a Block stunt you get a +5 bonus on your defensive Maneuver instead of the normal +3. In addition, you are immune to being outflanked and you can still take trigger actions when attacked by Sneaking opponents - this last effect is inherent and does not in itself require any actions.
Instant Change
Basic Action
You can assume a mundane form and back again. The mundane form is normally human, but can be any Folk or a normal Animal. In this form, you have normal attribute maxima of your race, and you lose any powers based on physical form. This is tied to the Mark of Power method.
Mutation
Inherent
Pick one Stance power. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.
The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances are.
You can take this power several times, each time it applies to a separate power.