Difference between revisions of "Imbue Fire (Action Powers)"
m (-Strike) |
m (Flame Skin) |
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Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, causing [[Damage_Types_(Action)#Fire|Fire]] damage. | Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, causing [[Damage_Types_(Action)#Fire|Fire]] damage. | ||
+ | |||
+ | === Claw of the Dragon=== | ||
+ | Trigger Action (Combo) | ||
+ | |||
+ | Add +2 to the Outcome of an already successful [[Melee (Action)|Melee]] attack or stunt you have just made. | ||
=== Flame Spear === | === Flame Spear === | ||
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This power can create spears and pole arms. | This power can create spears and pole arms. | ||
− | === | + | ===Flame Skin=== |
− | Trigger Action ( | + | Trigger Action (Defense) |
+ | |||
+ | Your body is hard aflame, and anyone striking you risks being burnt. | ||
− | + | Use this power as you are hit in close combat. The attacker takes [[Damage_Types_(Action)#Fire|Fire]] damage equal to your [[Body (Action)|Body]] minus his attack outcome. If you use a Body-enhancing technique along with Flame Skin, the damage you inflict will increase. Does not work against a a weapon with range of reach or that otherwise lets you keep all your vital parts out of range. | |
===Fire Touch=== | ===Fire Touch=== |
Revision as of 10:49, 27 October 2012
Templates for Action |
- Main article: Powers (Action)
Breath of the Dragon
Basic Action
Make a Normal Melee Attack attack with a +3 bonus to your normal damage.
Cinder Strike
Limit Break
Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, causing Fire damage.
Claw of the Dragon
Trigger Action (Combo)
Add +2 to the Outcome of an already successful Melee attack or stunt you have just made.
Flame Spear
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create spears and pole arms.
Flame Skin
Trigger Action (Defense)
Your body is hard aflame, and anyone striking you risks being burnt.
Use this power as you are hit in close combat. The attacker takes Fire damage equal to your Body minus his attack outcome. If you use a Body-enhancing technique along with Flame Skin, the damage you inflict will increase. Does not work against a a weapon with range of reach or that otherwise lets you keep all your vital parts out of range.
Fire Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Fire Touch does Fire damage.
Fuel for the Fire
Trigger Action (Focus)
Whenever you cause a Hit to an opponent using Melee, you can focus.
Hell's Heart
Limit Break
Make a Normal Melee Attack; if it causes a Hit the target takes a Damage Setback.
Soul of Fire
Inherent
You can use your body to do melee attacks that do Mind +2 Fire damage, or more if you are using an Implement to improve damage.