Difference between revisions of "Imbue Fire (Action Powers)"
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=== Claw of the Dragon=== | === Claw of the Dragon=== | ||
− | Trigger Action ( | + | Trigger Action (Combo) |
Add +2 to the Outcome of an already successful [[Melee (Action)|Melee]] attack you have just made. | Add +2 to the Outcome of an already successful [[Melee (Action)|Melee]] attack you have just made. |
Revision as of 18:11, 5 July 2010
Templates for Action |
- Main article: Powers (Action)
Bite of the Dragon
Trigger Action (Combo)
Add +3 to the damage of a Melee attack you are about to make.
Breath of the Dragon
Basic Action
Make a basic Melee attack with a +2 bonus to your normal damage.
Cinder Strike
Limit Break
Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, causing Fire damage.
Flame Spear
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create spears and pole arms.
Claw of the Dragon
Trigger Action (Combo)
Add +2 to the Outcome of an already successful Melee attack you have just made.
Flame Strike
Stance
You can make Melee attacks that do Body +4 Fire damage.
Fire Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Fire Touch does Fire damage.
Fuel for the Fire
Trigger Action (Focus)
Whenever you cause a Hit to an opponent using Melee, you can focus.
Hell's Heart
Limit Break
Make a basic Melee attack; if it causes any damage, the target takes a wound instead of a hit.