Difference between revisions of "Imbue Fire (Action Powers)"
(Cinder strike) |
m (→Cider Strike: fire damage) |
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Limit Break | Limit Break | ||
− | Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind (Action)|Mind]] in meters with you at the center. | + | Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind (Action)|Mind]] in meters with you at the center, causing [[Damage_Types_(Action)#Fire|Fire]] damage. |
=== Claw of the Dragon=== | === Claw of the Dragon=== |
Revision as of 15:48, 29 May 2010
Templates for Action |
- Main article: Powers (Action)
Bite of the Dragon
Trigger Action (Combo)
Add +3 to the damage of a Melee attack you are about to make.
Breath of the Dragon
Basic Action
Make a basic Melee attack with a +2 bonus to your normal damage.
Cider Strike
Limit Break
Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, causing Fire damage.
Claw of the Dragon
Trigger Action (Followup)
Add +2 to the Outcome of an already successful Melee attack you have just made.
Fire Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Fire Touch does disruption/fire damage.
Fuel for the Fire
Trigger Action (Focus)
Whenever you cause a Hit to an opponent using Melee, you can focus.
Hell's Heart
Limit Break
Make a basic Melee attack; if it causes any damage, the target takes a wound instead of a hit.