Difference between revisions of "Imbue Fire (Action Powers)"

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(Cinder strike)
m (→‎Cider Strike: fire damage)
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Limit Break
 
Limit Break
  
Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind  (Action)|Mind]] in meters with you at the center.  
+
Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind  (Action)|Mind]] in meters with you at the center, causing [[Damage_Types_(Action)#Fire|Fire]] damage.
  
 
=== Claw of the Dragon===
 
=== Claw of the Dragon===

Revision as of 15:48, 29 May 2010

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Main article: Powers (Action)

Bite of the Dragon

Trigger Action (Combo)

Add +3 to the damage of a Melee attack you are about to make.

Breath of the Dragon

Basic Action

Make a basic Melee attack with a +2 bonus to your normal damage.

Cider Strike

Limit Break

Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, causing Fire damage.

Claw of the Dragon

Trigger Action (Followup)

Add +2 to the Outcome of an already successful Melee attack you have just made.

Fire Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Fire Touch does disruption/fire damage.

Fuel for the Fire

Trigger Action (Focus)

Whenever you cause a Hit to an opponent using Melee, you can focus.

Hell's Heart

Limit Break

Make a basic Melee attack; if it causes any damage, the target takes a wound instead of a hit.