Difference between revisions of "Move Electricity (Action Powers)"

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You can move your [[Ride (Action)|Ride]] in a straight line or along a metallic surface as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.
 
You can move your [[Ride (Action)|Ride]] in a straight line or along a metallic surface as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.
  
=== Lightning Storm ===
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=== Magnetic Navigation ===
Limit Break
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Inherent
  
You create a lightning storm at any spot you can see. The change is instantaneous and maintained by the power for a scene; it the power is disrupted natural weather conditions quickly return. Weather created by this effect always include electric discharges, but might otherwise be any regional, seasonal weather. Tropical and temperate climes this usually involves a thunderhead and squall, but electric storms can also be dust storms or snow storms or be a purely electric phenomena. Indoors, this causes random electrical effects, but only lasts for the next round unless such effects sometimes naturally occur in your locale.
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You always know magnetic north and gain a +3 bonus in Ride checks made to navigate as long as there is a magnetic field to help you - like  the natural magnetism of Earth or the sun in space. You can sense magnetic fields and know the distance and direction from the emitter.
 
 
Lightning Storms impress underlings, obscures sounds, and cause animals to stampede in terror. It provides very powerful (if brief) illumination that you can time as you like. [[Ride (Action)|Ride]] and [[Maneuver (Action)|Maneuver]] rolls to avoid the effects of the conditions you create generally have a difficulty equal to your [[Ride (Action)|Ride]].
 
 
 
But the main effect of Lightning Storm is that it aids your electric powers. Some power have it their description that they get a bonus during lightning storms. Besides this, once you learn this power, your effective [[Mind (Action)|Mind]] is increased by 3 during a thunder storm.
 

Latest revision as of 13:28, 17 August 2018

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Main article: Powers (Action)

Electric Teleport

Limit Break

You can Teleport to any point along an electric connection; a wire, cable or other continuous metal, such as a railroad track. During a lightning storm you can teleport to any point where there is currently a lightning storm; this calls a lightning bolt to strike each location.

Lightning Conductor

Basic Action

Substitute your Move with your Ride as long as you move along any metallic surface, even if friction-less, vertical, or inverted. You can move your Ride in a straight line or along a metallic surface as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.

Magnetic Navigation

Inherent

You always know magnetic north and gain a +3 bonus in Ride checks made to navigate as long as there is a magnetic field to help you - like the natural magnetism of Earth or the sun in space. You can sense magnetic fields and know the distance and direction from the emitter.