Difference between revisions of "Recon Earth (Action Powers)"

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(Earthy Guise)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
=== Analyze Earth ===
 
''Create
 
Basic Action
 
 
You can analyze the properties of any solid object within reach. You learn the exact composition and properties of the object and whether it has been affected by any powers recently.
 
 
You can sense the presence of solid objects at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of solid object (not normally very useful), but by concentrating on a particular shape or composition you can eliminate all others. This lets you locate either objects of a basic shape (such as pistols or wheels) or specific substances (such as gunpowder or rubber).
 
 
Finally, you can use this to predict tremors and other seismic phenomena and to sense if they are natural or the result of power use.
 
  
 
=== Earthy Guise ===
 
=== Earthy Guise ===
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You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. You can also mimic a statue or large rock and use these forms as camouflage. When you are in contact with earth or stone, you can [[Sneak (Action)|Sneak]] as if you had concealment and move without breaking hide.
 
You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. You can also mimic a statue or large rock and use these forms as camouflage. When you are in contact with earth or stone, you can [[Sneak (Action)|Sneak]] as if you had concealment and move without breaking hide.
  
=== Knowledge Stone ===
+
=== Sense Earth ===
''Create
+
Basic Action
Limit Break
 
  
You imbue a stone with the ability to sense and store information. You need a man-size chunk of stone, a fist-sized rock crystal, or a tiny gem to enchant it this way. To interact with a knowledge stone requires concentration, even when just communicating. To someone passing by or ignoring it, a knowledge stone is inert. An knowledge stone can be set to buzz slightly when active in order to attract attention.
+
You can sense the presence of solid objects at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of solid object (not normally very useful), but by concentrating on a particular shape or composition you can eliminate all others. This lets you locate either objects of a basic shape (such as pistols or wheels) or specific substances (such as gunpowder or rubber).
 +
You must make an opposed [[Recon (Action)|Recon]] check to sense a creature that is [[Sneak (Action)|Sneaking]] or an object in such a creature's possession.
  
There are basically four ways to use a knowledge stone. The first is as a recording device useful as a camera or for spying. By leaving a knowledge stone in a location and instructing it to record, you can later return or retrieve the stone to watch what happened in its vicinity. Second, you can set it as a display, showing a message to anyone. The third is as an information storage device; recording and retrieving information like a a journal or library would. The fourth is as a communication device; by attuning (a separate Limit Break when holding two Knowledge Stones) it becomes possible to communicate verbally and visually.
+
===Passwall===
 +
Basic Action and Stance
 +
 
 +
You can create an opening through sand, earth or stone. Use 5 plus the [[Body_(Action)#Object_Toughness_and_Armor | armor value]] as the difficulty, the Outcome must exceed the thickness of the barrier (in meters), or nothing happens. If you succeed, it becomes possible to move through a part of the material, this is a [[Teleport_(Action)|teleporation]] effect. The portal remains open for the remainder of the round; you can keep it open longer as a stance. Passwall does not affect structural integrity.
  
 
=== Tremorsense ===
 
=== Tremorsense ===
Inherent
 
 
You can sense and target objects and creatures within [[Mind (Action)|Mind]] meters, as long as you have a connection trough solid objects between yourself and what you are perceiving. This prevents [[Maneuver (Action)#Sneak|Sneaking]] by moving creatures.
 
 
===X-Ray Eyes===
 
''Create
 
 
Basic Action
 
Basic Action
  
You can see through solid objects, especially sand, earth, or stone. This allows you to find buried treasures, traps and hidden doors with ease.
+
You can sense and target objects and creatures within [[Recon (Action)|Recon]] meters, as long as you have a connection trough solid objects between yourself and what you are perceiving. {{ : Awareness (Action) }}
 
 
The difficulty of seeing through a wall or barrier is 5 plus its [[Body_(Action)#Object_Toughness_and_Armor | armor value]]. If it is made of earth, sand, or stone you can see one meter per point of outcome through a barrier, otherwise you can only see through one-tenth of that.
 

Latest revision as of 14:16, 19 April 2021

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Main article: Powers (Action)

Earthy Guise

Stance

You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. You can also mimic a statue or large rock and use these forms as camouflage. When you are in contact with earth or stone, you can Sneak as if you had concealment and move without breaking hide.

Sense Earth

Basic Action

You can sense the presence of solid objects at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of solid object (not normally very useful), but by concentrating on a particular shape or composition you can eliminate all others. This lets you locate either objects of a basic shape (such as pistols or wheels) or specific substances (such as gunpowder or rubber). You must make an opposed Recon check to sense a creature that is Sneaking or an object in such a creature's possession.

Passwall

Basic Action and Stance

You can create an opening through sand, earth or stone. Use 5 plus the armor value as the difficulty, the Outcome must exceed the thickness of the barrier (in meters), or nothing happens. If you succeed, it becomes possible to move through a part of the material, this is a teleporation effect. The portal remains open for the remainder of the round; you can keep it open longer as a stance. Passwall does not affect structural integrity.

Tremorsense

Basic Action

You can sense and target objects and creatures within Recon meters, as long as you have a connection trough solid objects between yourself and what you are perceiving. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses.