Difference between revisions of "Imbue Earth (Action Powers)"

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Stance (Damage Boost)
 
Stance (Damage Boost)
  
You harden yourself against attacks by focusing your chi. You increase your Body by +3 for the purpose of resisting damage. This will also increase your armor value, but it is not itself considered armor. You also ignore any wound impairment.
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You harden yourself against attacks by focusing your chi. You increase your Body by +3 for the purpose of resisting damage. This will also increase your [[Toughness (Action)|Toughness]]. You also ignore any wound impairment.
  
 
=== Footstomp ===
 
=== Footstomp ===

Revision as of 07:33, 25 June 2010

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Main article: Powers (Action)

Diamond Edge

Stance (Damage Boost)

You imbue a melee weapon with the power of stone, covering it with heavy rocks or sharp crystals. This increases the damage rating of the attack by +3. This is physical damage of the same type the weapon normally does.

You can only benefit from one damage-boost stance at a time.

Earth Stance

Stance (Damage Boost)

You harden yourself against attacks by focusing your chi. You increase your Body by +3 for the purpose of resisting damage. This will also increase your Toughness. You also ignore any wound impairment.

Footstomp

Limit Break

Strike the earth, making it lash out against nearby enemeis standing on the ground. You attack all enemies standing on the ground in a globe with a diameter equal to your Mind in meters with you at the center. Damage is [[Body (Action)|Body] +4 Blunt.

Heaven Cannon

Basic Action

Make an unarmed attack against an opponent for Body +3 Blunt damage; if successful, the opponent is thrown a number of meters equal to the Wound Points inflicted in the direction of your choice. If the target is thrown, he also loses a shot regaining his balance.

Humility of the Soil

Trigger Action (Defense)

Brace yourself while touching the ground or against some other solid surface such as a concrete wall. You use the strength of the earth as a shield against a single attack, letting it take most of the damage. Substitute your Melee for your Body or Toughness to soak damage.

Stone Skin

Trigger Action (Defense)

Your body is hard as stone, and anyone striking you is up for a jarring shock.

Use this power as you are hit in close combat. The attacker takes Blunt damage equal to your Body minus his attack outcome. If you use a Body-enhancing technique along with Stone Skin, the damage you inflict will increase. Does not work against a flexible weapon or grappling technique.

This can be used at the same time as Humility of the Soil.

Tremor

Trigger Action (Result)

Use this after you have been hit. Your opponent's attack starts a tremor in your body, building up for a future attack. Your next Melee attack is at +3 Action Value. Powers that give a bonus to attacks are not cumulative.