Difference between revisions of "Dodge Fey (Action Powers)"

From Action
Jump to navigation Jump to search
m (wk)
Line 4: Line 4:
  
 
Add your [[Mind (Action)|Mind]] to your soak attribute against all types of [[Damage_Types_(Action)#Biological | biological damage]].
 
Add your [[Mind (Action)|Mind]] to your soak attribute against all types of [[Damage_Types_(Action)#Biological | biological damage]].
 +
 +
=== Faerie Dance ===
 +
Basic Action
 +
 +
You can invite an adjacent creature to participate in a game of follow the leader. As long as that creature does not let go of your hand or moves to a position not adjacent to you, it will follow any movement you take. This applies even if you move in ways the creature could not normally follow, such as flying or teleporting.
 +
 +
You can use this power again to add one more creature to the dance. Each person participating in the dance must be adjacent to at least one other dancer after each move. Normally dancers trail after you in a long line, but this can vary from moment to moment; you can re-position dancers in any legal position after each time you move.

Revision as of 20:28, 17 July 2016

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Biological Resistance

Inherent

Add your Mind to your soak attribute against all types of biological damage.

Faerie Dance

Basic Action

You can invite an adjacent creature to participate in a game of follow the leader. As long as that creature does not let go of your hand or moves to a position not adjacent to you, it will follow any movement you take. This applies even if you move in ways the creature could not normally follow, such as flying or teleporting.

You can use this power again to add one more creature to the dance. Each person participating in the dance must be adjacent to at least one other dancer after each move. Normally dancers trail after you in a long line, but this can vary from moment to moment; you can re-position dancers in any legal position after each time you move.