Difference between revisions of "Transmute Magic (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
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+ | === Spell Preparation === | ||
+ | Inherent | ||
+ | |||
+ | Select one power whose form you know. You can use this power at any time with the Magic origin, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense). | ||
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+ | This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared. | ||
===Sustaining=== | ===Sustaining=== |
Revision as of 13:13, 5 March 2008
Templates for Action |
- Main article: Powers (Action)
Spell Preparation
Inherent
Select one power whose form you know. You can use this power at any time with the Magic origin, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.
Sustaining
Limit Break
You can extend the duration of any one power that is already in effect to last a whole session. This can be very powerful; the Gamemaster may not allow it for all effects.