Difference between revisions of "Transmute Gifts (Action Powers)"
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− | You call on elemental spirits to transform a place. This makes the place you are in go feral, as if abandoned by all [[Folk_(Action_Creatures)|Folk]] and not maintained for 100 years. Manufactured objects with [[Body (Action)|Body]] equal or less than your [[Mind (Action)|Mind]] are reduced to dirt and [[Body (Action)|Body]] equal or less than your | + | You call on elemental spirits to transform a place. This makes the place you are in go feral, as if abandoned by all [[Folk_(Action_Creatures)|Folk]] and not maintained for 100 years. Manufactured objects with [[Body (Action)|Body]] equal or less than your [[Mind (Action)|Mind]] are reduced to dirt and [[Body (Action)|Body]] equal or less than your [[Create (Action)|Create]] are ruined and stop working, but keep their basic form. This has no effect on creatures of any kind. |
In a highly artificial area, such as inside a building or a city street, you affect an area with a diameter equal to your [[Mind (Action)|Mind]] and the effect is blocked by walls. In an natural area or an area of only moderate development, such as a field or orchard, the effect is a radius equal to your [[Create (Action)|Create]] in meters and is not stopped by walls. | In a highly artificial area, such as inside a building or a city street, you affect an area with a diameter equal to your [[Mind (Action)|Mind]] and the effect is blocked by walls. In an natural area or an area of only moderate development, such as a field or orchard, the effect is a radius equal to your [[Create (Action)|Create]] in meters and is not stopped by walls. |
Revision as of 22:04, 5 April 2017
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Templates for Action |
Gift Circle
Trigger Action
When you are using another power that usually only affects yourself, you can trigger this power to have it affect another person who are touching you. If you do this for several people, you can form a chain of hands together. The power will affect everyone in the chain as long as you continue to touch one another (remain adjacent) or until it ends normally.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Invoke Elements
Limit Break
You call on elemental spirits to transform a place. This makes the place you are in go feral, as if abandoned by all Folk and not maintained for 100 years. Manufactured objects with Body equal or less than your Mind are reduced to dirt and Body equal or less than your Create are ruined and stop working, but keep their basic form. This has no effect on creatures of any kind.
In a highly artificial area, such as inside a building or a city street, you affect an area with a diameter equal to your Mind and the effect is blocked by walls. In an natural area or an area of only moderate development, such as a field or orchard, the effect is a radius equal to your Create in meters and is not stopped by walls.