Difference between revisions of "Transmute Gifts (Action Powers)"
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<noinclude>{{Action Power Templates}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> | ||
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+ | === Bestial Self === | ||
+ | Limit Beak | ||
+ | |||
+ | You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never Folk. | ||
+ | The bestial self and you share [[Damage_(Action)#Hits|Hits]] and [[All_Attributes_%28Action%29#Fortune|Fortune]] points. When the bestial self runs out of [[Damage_(Action)#Hits|Hits]], it runs away until it gets away or until it has taken [[Damage_(Action)#Hits|Hits]] equal to your [[Body (Action)|Body]]. It then transforms back into your normal form. Any hits taken remain with you, possibly leaving you unconscious or even dying. Effects other than [[Damage_(Action)#Hits|Hits]] don't transform from you to your bestial self or vice-versa. | ||
=== Gift Circle === | === Gift Circle === |
Revision as of 12:34, 31 March 2017
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Templates for Action |
Bestial Self
Limit Beak
You free your inner monstrous nature. You must build a monstrous variant for for yourself on the same point total. This is usually a hulking monstrosity, but is some cases it can be small and stealthy. It is never Folk. The bestial self and you share Hits and Fortune points. When the bestial self runs out of Hits, it runs away until it gets away or until it has taken Hits equal to your Body. It then transforms back into your normal form. Any hits taken remain with you, possibly leaving you unconscious or even dying. Effects other than Hits don't transform from you to your bestial self or vice-versa.
Gift Circle
Trigger Action
When you are using another power that usually only affects yourself, you can trigger this power to have it affect another person who are touching you. If you do this for several people, you can form a chain of hands together. The power will affect everyone in the chain as long as you continue to touch one another (remain adjacent) or until it ends normally.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.