Difference between revisions of "Shapeshift Chi (Action Powers)"
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m (Disciplined Training) |
m (→Disciplined Training: polish) |
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Inherent | Inherent | ||
− | ''Discipline and training have allowed you better | + | ''Discipline and training have allowed you better control of your powers.'' |
You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Chi_(Action_Powers_Form)|Chi]] to take this power. You now have both your old origin and the [[Chi_(Action_Powers_Form)|Chi]] origin; your powers count as both origins when determining what other powers can affect them. | You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Chi_(Action_Powers_Form)|Chi]] to take this power. You now have both your old origin and the [[Chi_(Action_Powers_Form)|Chi]] origin; your powers count as both origins when determining what other powers can affect them. |
Revision as of 08:58, 30 October 2010
Templates for Action |
- Main article: Powers (Action)
Combination Stance
Stance
Select up to three stances that you know each time you use this power. These three stances activate, just as if you had spent shots to activate each of them.
Disciplined Training
Inherent
Discipline and training have allowed you better control of your powers.
You must have an Origin other than Chi to take this power. You now have both your old origin and the Chi origin; your powers count as both origins when determining what other powers can affect them.
The GM might change or add to your Methods when you take this power.
Power Imitation
Basic Action
Make an opposed Maneuver check against an opponent you have seen using a power. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.