Difference between revisions of "Emote Psi (Action Powers)"

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(Psychic Awakening)
m (psychic network => Move)
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The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
 
The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
 
=== Psychic Network ===
 
Stance
 
 
You maintain a psychic connection with others. To establish a psychic network, you must either touch each person to be involved or use other psychic powers. Once established, the network exists as long as the stance is maintained. All creatures in a psychic network are connected to each other and only one of you need to maintain the network, tough many of the benefits of a psychic network only applies to those actively maintaining this power.
 
 
All members of a psychic network can communicate with each other as if by speech as well as send empathic and sensory impressions. Those who are actively maintaining this power gain additional benefits.
 
* Considered to be touching for the purpose of using psychic powers, allowing the use of many powers over range that normally only work on touch.
 
* Can avoid friendly fire when targeting each other with area effects.
 
 
An individual can leave a psychic network as a Basic Action. It is also possible to refuse an invitation to a psychic network; this is not an action.
 

Revision as of 08:52, 7 September 2010

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Templates for Action
Main article: Powers (Action)

Friend Bonding

Basic Action

You can include willing a close friend, blood relative, or loved one in an already existing psychic network.

Borrow Power

Stance

Select one power known by a willing friend you are touching. Your can use this power. Your friend can still use the power normally.

Lend Power

Stance

Select one power of the psi origin you know and a friend you are touching. Your friend can use this power. You can still use the power normally.

Psychic Awakening

Inherent

Through the use of other powers, you have discovered psionic ability.

You must have an Origin other than Psi to take this power. You now have both your old origin and the Psi origin; your powers count as both origins when determining what other powers can affect them.

The GM might change or add to your Methods when you take this power.