Difference between revisions of "Emote Light (Action Powers)"
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− | You give another the impulse to act in a positive and forthright manner. You can make an opposed [[Charm (Action)|Charm]] roll to make the target take a positive action: Inspired, Enlightened, or Benevolent. Against a target that would not mind such actions, this | + | You give another the impulse to act in a positive and forthright manner. You can make an opposed [[Charm (Action)|Charm]] roll to make the target take a positive action: Inspired, Enlightened, or Benevolent. Against a target that would not mind such actions, this is automatic; against a target dead-set to oppose your impulse, it requires an Outcome equal to the target's [[Mind (Action)|Mind]]. You cannot decide the exact action to be taken, but you can set a general type of action as long as it is positive. If the target cooperates, it may immediately take what is normally a Basic Action as a trigger action. |
=== Power of Light === | === Power of Light === |
Revision as of 14:53, 17 June 2018
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Templates for Action |
- Main article: Powers (Action)
Angelic Visage
Stance
You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat Charm tasks against creatures that have a good or indifferent attitude against you as Routine, which almost guarantees a good result on everyday tasks. You still roll normally when trying to use charm against people who are hostile or suspicious.
Best Intentions
Basic Action or Limit Break
Make an opposed Charm roll against your target; one target when done as a basic action, all targets in a diameter equal to your Mind when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. Interactions playing on this cause a Setback on a simple success, tough such setbacks are of course beneficial, indicating agreement, full disclosure, and good and honest handshake deals. This lasts until the end of the scene. Interactions against people not affected by the power do not change.
Discern Motivation
Basic Action
With a opposed Charm roll you can peek at a creature's soul and discern what motivates it, what it feels affection for, and what kinds of things would inspire it. This often gives you hints on how to best interact with the creature. If you are willing and able to use this information, which puts demands on your actions, you gain a +3 bonus on Charm checks against a creatures whose motivations you have discerned.
Light Inspiration
Trigger Action
You inspire others to act in an enlightened and benevolent fashion, facing situations with direct, virtuous actions and placing the safety of others above their own. Whenever someone in the vicinity fails an action based on these virtues, you can take a trigger action to give him an immediate Confident reroll. This applies to most uses of the Melee skill, and to other skills and rolls as determined my the GM.
Light of Truth
Limit Break
You create a static circle of light with a diameter equal to your Mind lasting until the end of the scene. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your Mind from all such attempts. It is still possible to omit and withhold information, as long as no falsehoods are spoken and no new false impressions created. Light of Truth is obvious; the glare makes deception obviously awkward.
Positive Impulse
Basic Action
You give another the impulse to act in a positive and forthright manner. You can make an opposed Charm roll to make the target take a positive action: Inspired, Enlightened, or Benevolent. Against a target that would not mind such actions, this is automatic; against a target dead-set to oppose your impulse, it requires an Outcome equal to the target's Mind. You cannot decide the exact action to be taken, but you can set a general type of action as long as it is positive. If the target cooperates, it may immediately take what is normally a Basic Action as a trigger action.
Power of Light
Trigger Action (Focus)
Whenever someone in your vicinity takes a good and selfless action, taking a risk or making a sacrifice for someone else rather than for expected benefits to themselves, you can focus. If you are the one taking the action, the GM should be a little more strict on the goodness, but using Power of Light does not in itself count as being selfish.
Vision
Limit Break
You get a vision of something that greatly concerns you or someone in your presence who you use the power for. The vision can contain factual information or advice, depending on the situation and story needs.
You do not pick the target of Vision, the power picks an appropriate target automatically. Range is not a factor. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.