Difference between revisions of "Emote Light (Action Powers)"
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Make an opposed [[Charm (Action)|Charm]] roll against your target; one target when done as a basic action, all targets in a diameter equal to your [[Mind (Action)|Mind]] when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. This lasts until the end of the scene. Interactions against people not affected by the power do not change. | Make an opposed [[Charm (Action)|Charm]] roll against your target; one target when done as a basic action, all targets in a diameter equal to your [[Mind (Action)|Mind]] when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. This lasts until the end of the scene. Interactions against people not affected by the power do not change. | ||
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+ | === Discern Motivation === | ||
+ | Basic Action | ||
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+ | With a opposed [[Charm (Action)|Charm]] roll you can peek at a creature's soul and discern what motivates it, what it feels affection for, and what kinds of things would inspire it. This often gives you hints on how to best interact with the creature. | ||
=== Invoke Hope === | === Invoke Hope === |
Revision as of 10:24, 14 November 2010
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Templates for Action |
- Main article: Powers (Action)
Angelic Visage
Inherent
You gain the appearance of a being of light; your intentions seem clear and guileless and you looks put people at ease. You can treat Charm tasks in your daily life as Routine, which lets you take a roll of ±0 instead of chancing on the dice at everyday tasks.
Best Intentions
Basic Action or Limit Break
Make an opposed Charm roll against your target; one target when done as a basic action, all targets in a diameter equal to your Mind when done as a limit break. If successful, you and all targets have only the best intentions for each other, expressing opinions honestly and accepting what is said in the best possible light. This lasts until the end of the scene. Interactions against people not affected by the power do not change.
Discern Motivation
Basic Action
With a opposed Charm roll you can peek at a creature's soul and discern what motivates it, what it feels affection for, and what kinds of things would inspire it. This often gives you hints on how to best interact with the creature.
Invoke Hope
Basic Action
You can restore hope and good spirits to yourself and allies. Any lingering Stunt effect or penalty is negated for everyone in an area with a diameter equal to your Mind. You must be somewhere in the area to be affected.
Light Focus
Trigger Action (Focus)
You can focused when you take Exposure damage. Whenever you are hit by such an attack or subject to harmful amounts of energy, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you. You can also focus when subject to blinding light - even if you are immune to it.
Light of Truth
Limit Break
You create a static circle of light with a diameter equal to your Mind lasting until the end of the scene. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your Mind from all such attempts. It is still possible to omit and withhold information, as long as no falsehoods are spoken and no new false impressions created. Light of Truth is obvious; the glare makes deception obviously awkward.