Difference between revisions of "Summon Creature (Action Powers Effect)"
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You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon only one named creature at a time, but several unnamed creatures of the same type with a multiple target stunt. | You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon only one named creature at a time, but several unnamed creatures of the same type with a multiple target stunt. |
Revision as of 12:30, 20 November 2007
Templates for Action |
Limit Break
You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon only one named creature at a time, but several unnamed creatures of the same type with a multiple target stunt.
If you know a creatures true name you can summon that particular creature. Otherwise, you have to summon a random creature, whose personality and exact abilities you don't know. You can still specify what kind of creature you want, its approximate abilities etc, but the GM can add in random factors as desired.
If you know a creatures true name and an appropriate Bind power, you can cast the binding simultaneously with the summoning, before the creature even appears.
Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos.