Difference between revisions of "Dispeltime (Action Powers Effect)"
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The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty. | The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty. | ||
− | {{: Meta Power (Action)}} | + | {{: Meta Power (Action)}} Note that dispel powers governed by [[Power_Rules_(Action)#Origin|Origins]] are generally more useful than others, with fewer restrictions. |
Revision as of 12:39, 3 October 2012
Templates for Action |
- Main article: Powers (Action)
Limit Break
Age of Effect |
Minimum Difficulty |
One Week | 12 |
One Month | 15 |
One year | 18 |
A decade | 21 |
A century | 24 |
A millennium | 27 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Curse, Limit Break, Trigger Action (Finisher), or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not actually negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power. Note that dispel powers governed by Origins are generally more useful than others, with fewer restrictions.