Difference between revisions of "Element Shaper (5A)"

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{{5A}}{{wip}}
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{{5A}}
Abiogenesist ?
 
 
 
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
  
''Elemental substance can be manipulated by magic.
+
''The elements are alive. An elemental shaper forms them into an elemental construct, matter given form and animation by the artificer's craft.
 +
All elemental constructs consists of all the elements, but the methods and tools the element shaper uses changes the mix of elements.
  
=== Elemental Artificer Spells ===
+
=== Element Shaper Spells ===
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Elemental Artificer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
+
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Element Shaper Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
  
 
{| class="wikitable"  
 
{| class="wikitable"  
|+'''Elemental Artificer Spells'''
+
|+'''Element Shaper Spells'''
 
|| '''Artificer Level''' ||valign="bottom" | '''Spells'''  
 
|| '''Artificer Level''' ||valign="bottom" | '''Spells'''  
 
|-
 
|-
Line 23: Line 22:
 
| valign=top  align=center | 17 ||valign="top"| [http://dnd5e.wikidot.com/spell:immolation Immolation], [http://dnd5e.wikidot.com/spell:steel-wind-strike Steel Wind Strike]  
 
| valign=top  align=center | 17 ||valign="top"| [http://dnd5e.wikidot.com/spell:immolation Immolation], [http://dnd5e.wikidot.com/spell:steel-wind-strike Steel Wind Strike]  
 
|}
 
|}
=== Elemental Focus ===
 
At 3rd level, when you take this specialization, you must choose an element to specialize in; air, earth, fire, or water.
 
  
=== Takwin ===
+
=== Elemental Affinity ===
At 3rd level your studies of life and death allows you to animate a creature out of elemental matter.  
+
At 3rd level, the appearance and nature of your elemental construct depends on a number of choices you make as an element shaper.
 +
All elemental constructs are composed of all the four elements, but some have more of one element than of the others.
 +
There are numerous places in this subclass where there are multiple choices, one for each of the classic elements, air, earth, fire, and water.
 +
Your servant's appearance is shaped by these choices.
 +
The basic elemental construct is a rough chunk of matter with chunks of stone, ice, water, and embers, all surrounded by a miasma like a second skin.
 +
If you choose air, the servant is less solid and more like a thundercloud.
 +
When you choose earth, the servant becomes more solid and hunched over like a beast.
 +
Fire makes the servant more fully formed, with a distinct head and limbs.
 +
Water makes the servant fluid, malleable, and flexible.
 +
This has no effect on the abilities of the elemental construct, it is more of a visual clue.
 +
 
 +
=== Elemental Lore  ===
 +
At 3rd level when you choose this specialization, you learn Primordial and one of its elemental daughter languages: Auran (air), Aquan (water), Ignan (fire), and Terran (earth).
 +
 
 +
You also gain proficiency in
 +
Mason’s tools (earth).
 +
Potter's tools (water),
 +
Smith’s tools (fire),
 +
or a musical instrument of your choice (air).
 +
 
 +
If you already have one or more of these proficiencies or languages, you instead gain proficiency with one language, tool proficiency, or vehicle of your choice for each of the proficiencies you already had.
  
XXX
+
=== Elemental Construct ===
This is a living creature made out of parts of inorganic materials and the body parts of formerly living creatures.
+
At 3rd level you gain the ability to shape and animate the elements into an elemental construct.
You have 3 basic forms you can choose between, biped, multiped, or serpentine.
+
You have four basic forms you can choose between, floater (air), biped (fire), multiped (earth), or serpentine (water).
What ever form you choose, the reanimate looks obviously artificial.
 
  
In combat, the reanimate shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the reanimate can take any action of its choice, not just Dodge.
+
In combat, the elemental construct shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the elemental construct can take any action of its choice, not just Dodge.
  
If your reanimate has died within the last hour, you can use an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The reanimate returns to life after 1 minute with all its hit points restored.
+
If your elemental construct has died within the last hour, you can use an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The elemental construct returns to life after 1 minute with all its hit points restored.
If your reanimate is lost or you wish to rebuild it, you can create a new reanimate with 8 hours of work.  
+
If your elemental construct is lost or you wish to rebuild it, you can create a new elemental construct with 2 hours of work. This allows you to alter any choices made in its construction. You can do this during a long rest. Your old elemental construct returns to inert matter when you start making a new one.
If your old animate still lives it goes feral.
 
  
The stat block for the reanimate uses your Proficency Bonus (PB) in many places.
+
The stat block for the elemental construct uses your Proficency Bonus (PB) in many places.
  
==== Reanimate ====
+
==== Elemental construct ====
''Medium monstrosity
+
''Medium Construct
 
:'''Armor Class:''' 11 + PB (natural armor)
 
:'''Armor Class:''' 11 + PB (natural armor)
 
:'''Hit Points:''' 20 x PB.
 
:'''Hit Points:''' 20 x PB.
:'''Speed:''' 30 ft., Swim 20 ft. (serpentine only)
+
:'''Speed:''' 30 ft., Fly 20 ft. (can hover) (floater only), Swim 20 ft. (serpentine only)
:STR 10 plus PBx2 (+PB) DEX 13 (+1) CON 15 (+2)  INT 5 (-3)  WIS 10 (+0)  CHA 6 (-2)
+
:STR 10 plus PBx2 (+PB) DEX 13 (+1) CON 15 (+2)  INT 5 (-2)  WIS 10 (+0)  CHA 10 (+1)
:'''Saving Throws:''' Dex +1 plus PB, Con +2 plus PB
+
:'''Saving Throws:''' Dex +1 plus PB, Con +2 plus PB  
:'''Skills: Athletics''' +0 plus PBx2, Perception +0 plus PB
+
:'''Skills: Athletics''' +0 plus PBx2, Intimidate +0 plus PB, Perception +0 plus PB.
:'''Damage Resistances''': electricity
+
:'''Damage Resistances''': cold, electricity, fire
 +
: ''' Damage Immunities ''' poison
 +
: ''' Condition Immunities ''' exhaustion, poisoned, unconscious
 
:'''Senses:''' darkvision 60 ft., passive Perception 10
 
:'''Senses:''' darkvision 60 ft., passive Perception 10
:'''Languages:''' understands one language you know.
+
:'''Languages:''' understands Primordial.
 
:'''Challenge:''' —
 
:'''Challenge:''' —
 
:'''Proficiency Bonus:''' equals your bonus.
 
:'''Proficiency Bonus:''' equals your bonus.
 +
:'''Slam Attack.''' ''Melee Weapon Attack'' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB bludgeoning damage
 
:'''Weapon proficiencies:''' proficient in simple melee weapons. (biped only)
 
:'''Weapon proficiencies:''' proficient in simple melee weapons. (biped only)
 
:'''Hands:''' Has 2 hands that can use weapons. When attacking with weapons it has proficiency with it uses your spell attack modifier to hit. (biped only)
 
:'''Hands:''' Has 2 hands that can use weapons. When attacking with weapons it has proficiency with it uses your spell attack modifier to hit. (biped only)
:'''Slam Attack.''' ''Melee Weapon Attack'' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB bludgeoning damage
 
:'''Bite Attack.''' ''Melee Weapon Attack'' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB slashing damage (multiped or serpentine only).
 
 
:'''Claw Attack.''' ''Melee Weapon Attack'' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB piercing damage (multiped only).
 
:'''Claw Attack.''' ''Melee Weapon Attack'' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB piercing damage (multiped only).
 +
:''' Constrict.''' ''Melee Weapon Attack:''' your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB piercing damage. The target is grappled, escape DC 10 + PB Until this grapple ends, the creature is restrained, and the elemental construct can't constrict another target. (serpentine only)
 +
:'''Elemental Shock.''' ''Ranged Weapon Attack'' your spell attack modifier to hit, range 30/90 ft., one target. 1d6 +PB force damage. (floater only)
  
=== Reanimate Evolution===
+
=== Elemental Customization ===
At 5th level your reanimate gains the multiattack ability.
+
At 5th level, all natural attacks your elemental construct use does magical damage. Your elemental construct gains the multiattack ability.
:'''Multiattack.''' The reanimate makes two attacks of any type it knows.
+
:'''Multiattack.''' The elemental construct makes two attacks of any type it knows in any combination.
Its Intelligence increases to 9 (-1).
 
It and learns to speak and begins to ask you questions about the world.
 
  
=== Reanimate Customization ===
+
=== Manifest Element ===
At 9th level you can redesign your reanimate to fit your needs.
+
{| class="wikitable" align=right
It gain one of these abilities at your choice.
+
|+'''Manifest Element Spell Slots '''
* '''Large''' The reanimate is of Large size taking up 10 ft. of space. A humanoid reanimate gains reach 10 ft. A quadruped or serpentine reanimate can carry a rider of Medium size.
+
|| '''Spell <br>Slot <br>Used''' ||valign="bottom" | '''Summon <br>Elemental <br>Level'''  
* '''Small''' The reanimate is of Small size and gains proficiency in the Stealth skill.
+
|-
* '''Wings''' The reanimate gains wings that gives it a flying speed of 40 feet.
+
| valign=top align=center | 2 ||valign=top align=center | 4
Its Intelligence increases to 13 (+1).
+
|-
It begins to speak to others than you and to form its own opinions.
+
| valign=top align=center | 3 ||valign="top" align=center | 5
It learns a total of three languages, including Common and the language it started with.
+
|-
You no longer need to give orders to your reanimate, it acts on its own.
+
| valign=top align=center | 4 ||valign="top" align=center | 7
It is charmed by you and loyal to you.
+
|-
 +
| valign=top align=center | 5 ||valign="top" align=center | 9
 +
|}
 +
At 9th level you can you can conjure elementals other than your elemental construct.
 +
You add the [http://dnd5e.wikidot.com/spell:summon-elemental Summon Elemental]] spell to your spell list.
 +
You cast this spell using normal spell slots, but the effective level of the spell slot is greater than the spell slot you actually used, see the Manifest Element Spell Slots table.
  
=== Create Life ===
+
=== Elemental Customization ===
At 15th level you can cast one of
+
At 15th level you can redesign your elemental construct to fit your needs.
[http://dnd5e.wikidot.com/spell:clone Clone],
+
When you build your elemental construct, choose one of the following:
[http://dnd5e.wikidot.com/spell:create-undead Create Undead],
+
* '''Large''' (earth) The elemental construct is of Large size taking up 10 ft. of space. A humanoid elemental construct gains reach 10 ft. A quadruped or serpentine elemental construct can carry a rider of Medium size.
[http://dnd5e.wikidot.com/spell:raise-dead Raise Dead],
+
* '''Small''' (Air) The elemental construct is of Small size and gains proficiency in the Stealth skill.  
[http://dnd5e.wikidot.com/spell:simulacrum Simulacrum],
+
* ''' Amorphous ''' (water) The servant can move through a space as narrow as 1 inch wide without squeezing.
or
+
* ''' Fast ''' (fire) All speeds increase by 20 ft.
[http://dnd5e.wikidot.com/spell:true-polymorph True Polymorph].  
 
These spells gain a casting time of six hours when cast in this way.
 
You must finish a long rest before you can cast one of these spells again.
 
  
 
== Designer's Notes ==
 
== Designer's Notes ==
The reanimator has a combat pet that is a living creature, and can thus be healed by normal healing spells.
+
A development of the reanimator, the element shaper is less controversial.
This pet is more of an offensive combatant than other artificer pets.
+
Their pet starts out with immunities the reanimate lacks, but develops less new abilities.  
The spells deal with life force, including some necromancy, but the reanimator is not primarily a necromancer.
+
The Manifest Element is quite powerful as a side interest, making the element shaper somewhat like a pathfinder summoner.
 +
Elemental Affinity is pure flavor, as the description says.

Revision as of 12:57, 28 October 2021

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This is an Artificer Specialization for 5A.

The elements are alive. An elemental shaper forms them into an elemental construct, matter given form and animation by the artificer's craft. All elemental constructs consists of all the elements, but the methods and tools the element shaper uses changes the mix of elements.

Element Shaper Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Element Shaper Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Element Shaper Spells
Artificer Level Spells
3 Absorb Elements, Chromatic Orb
5 Dragon's Breath, Enhance Ability
9 Pulse Wave, Thunder Step
13 Evard's Black Tentacles, Fire Shield
17 Immolation, Steel Wind Strike

Elemental Affinity

At 3rd level, the appearance and nature of your elemental construct depends on a number of choices you make as an element shaper. All elemental constructs are composed of all the four elements, but some have more of one element than of the others. There are numerous places in this subclass where there are multiple choices, one for each of the classic elements, air, earth, fire, and water. Your servant's appearance is shaped by these choices. The basic elemental construct is a rough chunk of matter with chunks of stone, ice, water, and embers, all surrounded by a miasma like a second skin. If you choose air, the servant is less solid and more like a thundercloud. When you choose earth, the servant becomes more solid and hunched over like a beast. Fire makes the servant more fully formed, with a distinct head and limbs. Water makes the servant fluid, malleable, and flexible. This has no effect on the abilities of the elemental construct, it is more of a visual clue.

Elemental Lore

At 3rd level when you choose this specialization, you learn Primordial and one of its elemental daughter languages: Auran (air), Aquan (water), Ignan (fire), and Terran (earth).

You also gain proficiency in Mason’s tools (earth). Potter's tools (water), Smith’s tools (fire), or a musical instrument of your choice (air).

If you already have one or more of these proficiencies or languages, you instead gain proficiency with one language, tool proficiency, or vehicle of your choice for each of the proficiencies you already had.

Elemental Construct

At 3rd level you gain the ability to shape and animate the elements into an elemental construct. You have four basic forms you can choose between, floater (air), biped (fire), multiped (earth), or serpentine (water).

In combat, the elemental construct shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the elemental construct can take any action of its choice, not just Dodge.

If your elemental construct has died within the last hour, you can use an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The elemental construct returns to life after 1 minute with all its hit points restored. If your elemental construct is lost or you wish to rebuild it, you can create a new elemental construct with 2 hours of work. This allows you to alter any choices made in its construction. You can do this during a long rest. Your old elemental construct returns to inert matter when you start making a new one.

The stat block for the elemental construct uses your Proficency Bonus (PB) in many places.

Elemental construct

Medium Construct

Armor Class: 11 + PB (natural armor)
Hit Points: 20 x PB.
Speed: 30 ft., Fly 20 ft. (can hover) (floater only), Swim 20 ft. (serpentine only)
STR 10 plus PBx2 (+PB) DEX 13 (+1) CON 15 (+2) INT 5 (-2) WIS 10 (+0) CHA 10 (+1)
Saving Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +0 plus PBx2, Intimidate +0 plus PB, Perception +0 plus PB.
Damage Resistances: cold, electricity, fire
Damage Immunities poison
Condition Immunities exhaustion, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 10
Languages: understands Primordial.
Challenge:
Proficiency Bonus: equals your bonus.
Slam Attack. Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB bludgeoning damage
Weapon proficiencies: proficient in simple melee weapons. (biped only)
Hands: Has 2 hands that can use weapons. When attacking with weapons it has proficiency with it uses your spell attack modifier to hit. (biped only)
Claw Attack. Melee Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB piercing damage (multiped only).
' Constrict. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. 1d8 +PB piercing damage. The target is grappled, escape DC 10 + PB Until this grapple ends, the creature is restrained, and the elemental construct can't constrict another target. (serpentine only)
Elemental Shock. Ranged Weapon Attack your spell attack modifier to hit, range 30/90 ft., one target. 1d6 +PB force damage. (floater only)

Elemental Customization

At 5th level, all natural attacks your elemental construct use does magical damage. Your elemental construct gains the multiattack ability.

Multiattack. The elemental construct makes two attacks of any type it knows in any combination.

Manifest Element

Manifest Element Spell Slots
Spell
Slot
Used
Summon
Elemental
Level
2 4
3 5
4 7
5 9

At 9th level you can you can conjure elementals other than your elemental construct. You add the Summon Elemental] spell to your spell list. You cast this spell using normal spell slots, but the effective level of the spell slot is greater than the spell slot you actually used, see the Manifest Element Spell Slots table.

Elemental Customization

At 15th level you can redesign your elemental construct to fit your needs. When you build your elemental construct, choose one of the following:

  • Large (earth) The elemental construct is of Large size taking up 10 ft. of space. A humanoid elemental construct gains reach 10 ft. A quadruped or serpentine elemental construct can carry a rider of Medium size.
  • Small (Air) The elemental construct is of Small size and gains proficiency in the Stealth skill.
  • Amorphous (water) The servant can move through a space as narrow as 1 inch wide without squeezing.
  • Fast (fire) All speeds increase by 20 ft.

Designer's Notes

A development of the reanimator, the element shaper is less controversial. Their pet starts out with immunities the reanimate lacks, but develops less new abilities. The Manifest Element is quite powerful as a side interest, making the element shaper somewhat like a pathfinder summoner. Elemental Affinity is pure flavor, as the description says.