Difference between revisions of "True Identity (Action)"
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<noinclude>{{action limitation}}{{tocright}}</noinclude> | <noinclude>{{action limitation}}{{tocright}}</noinclude> | ||
− | == | + | == True Identity == |
− | You have a secret but significant identity, and this identity is destined to become known and/or play a part in upcoming events. You can be the long-lost child of the old king, the destined savior of all lizardfolk, or a dragon bound to human form and abilities by a curse. The DM has to approve your choice, and its usually best to pick your true identity in play, once you know what the campaign is all about. A [[Actions_(Action)#Special_Results|Snakeyes]] roll in a social context makes the identity into a | + | You have a secret but significant identity, and this identity is destined to become known and/or play a part in upcoming events. You can be the long-lost child of the old king, the destined savior of all lizardfolk, or a dragon bound to human form and abilities by a curse. The DM has to approve your choice, and its usually best to pick your true identity in play, once you know what the campaign is all about. A [[Actions_(Action)#Special_Results|Snakeyes]] roll in a social context makes the identity into a part of the action. |
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Sometimes, you might not know if you have [[Mistaken Identity (Action)|Mistaken Identity]] or [[True Identity (Action)|True Identity]] - these two limitations can be exchanged as the story develops. | Sometimes, you might not know if you have [[Mistaken Identity (Action)|Mistaken Identity]] or [[True Identity (Action)|True Identity]] - these two limitations can be exchanged as the story develops. |
Latest revision as of 08:48, 19 February 2021
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Heroic Action Role-Play |
This is a Limitation for Action.
True Identity
You have a secret but significant identity, and this identity is destined to become known and/or play a part in upcoming events. You can be the long-lost child of the old king, the destined savior of all lizardfolk, or a dragon bound to human form and abilities by a curse. The DM has to approve your choice, and its usually best to pick your true identity in play, once you know what the campaign is all about. A Snakeyes roll in a social context makes the identity into a part of the action. Sometimes, you might not know if you have Mistaken Identity or True Identity - these two limitations can be exchanged as the story develops.