Difference between revisions of "Tail Might (Action)"
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Trigger Action | Trigger Action | ||
− | You have a powerful tail that can be used as a natural weapon. | + | You have a powerful tail that can be used as a natural weapon. |
+ | You can make an attack with your tail when a creature moves into a flanking position or tries to use a [[Maneuver (Action)|Maneuver]] stunt against you. | ||
− | Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target takes a [[Damage_(Action)#Hits|Hit]] he is unbalanced and | + | Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target takes a [[Damage_(Action)#Hits|Hit]] he is unbalanced and loses his current action. |
Latest revision as of 10:30, 7 October 2019
Heroic Action Role-Play |
This is a Racial Power for Action
Tail Might
Trigger Action
You have a powerful tail that can be used as a natural weapon. You can make an attack with your tail when a creature moves into a flanking position or tries to use a Maneuver stunt against you.
Make a Melee attack for Body +2 Blunt damage. If the target takes a Hit he is unbalanced and loses his current action.