Difference between revisions of "Tail Might (Action)"

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=== Tail Might ===
 
Trigger Action
 
Trigger Action
  
You have a powerful tail that can be used as a natural weapon. When you are being encircled or when you take a [[Actions_(Action)#Full_Move|Full Move]] to run away you can attack with your tail (as a reaction in the first case and a combo in the later case).
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You have a powerful tail that can be used as a natural weapon.  
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You can make an attack with your tail when a creature moves into a flanking position or tries to use a [[Maneuver (Action)|Maneuver]] stunt against you.
  
Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target takes a [[Damage_(Action)#Hits|Hit]] he is unbalanced and either loses its current action (if this was used to interrupt) or loses three shots.
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Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target takes a [[Damage_(Action)#Hits|Hit]] he is unbalanced and loses his current action.

Latest revision as of 10:30, 7 October 2019

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Heroic Action Role-Play

This is a Racial Power for Action

Tail Might

Trigger Action

You have a powerful tail that can be used as a natural weapon. You can make an attack with your tail when a creature moves into a flanking position or tries to use a Maneuver stunt against you.

Make a Melee attack for Body +2 Blunt damage. If the target takes a Hit he is unbalanced and loses his current action.