Difference between revisions of "Tail Might (Action)"
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You have a powerful tail that can be used as a natural weapon. When you are being encircled or when you take a [[Actions_(Action)#Full_Move|Full Move]] to run away you can attack with your tail (as a reaction in the first case and a combo in the later case). | You have a powerful tail that can be used as a natural weapon. When you are being encircled or when you take a [[Actions_(Action)#Full_Move|Full Move]] to run away you can attack with your tail (as a reaction in the first case and a combo in the later case). | ||
− | Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target | + | Make a [[Melee (Action)|Melee]] attack for [[Body (Action)|Body]] [[Damage_Types_(Action)#Blunt|Blunt]] damage. If the target would normally take a [[Damage_(Action)#Hits|Hit]] he is instead unbalanced and either loses its current action (if this was used to interrupt) or loses a shot. |
Revision as of 09:47, 6 April 2010
Heroic Action Role-Play |
This is a Racial Power for Action
Tail Might
Trigger Action
You have a powerful tail that can be used as a natural weapon. When you are being encircled or when you take a Full Move to run away you can attack with your tail (as a reaction in the first case and a combo in the later case).
Make a Melee attack for Body Blunt damage. If the target would normally take a Hit he is instead unbalanced and either loses its current action (if this was used to interrupt) or loses a shot.