Difference between revisions of "Sense the Unnatural (Action)"

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Basic Action
 
Basic Action
  
You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves [[Powers (Action)|Powers]] of an [[Power_Rules_(Action)#Origin|Origin]] other than your own. This begins as a vague unease about an hour before the encounter and grows more powerful as you come closer. In areas where unnatural [[Powers (Action)|Powers]] are common the sense is dulled until shortly before you are about to meet them. The GM might call for [[Recon (Action)|Recon]] checks to notice this, or you can call for a check as a basic action. This does not help you spot a power-user, but helps prevent surprise.
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You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves [[Powers (Action)|Powers]] of an [[Power_Rules_(Action)#Origin|Origin]] other than your own. The GM might call for [[Recon (Action)|Recon]] checks to notice this, or you can call for a check as a Basic Action. This does not help you spot a power-user, but helps prevent surprise.

Revision as of 11:55, 10 June 2018

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Heroic Action Role-Play

This is a Racial Power for Action

Sense the Unnatural

Basic Action

You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves Powers of an Origin other than your own. The GM might call for Recon checks to notice this, or you can call for a check as a Basic Action. This does not help you spot a power-user, but helps prevent surprise.