Difference between revisions of "Satyrs (Action)"
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=== Family === | === Family === | ||
− | Satyr males greatly outnumber females, but they are very unprejudiced. They breed with animals or with any race caught in their organismic rites. Mixed breed satyrs tend to favor their non-satyr ancestry as children, | + | Satyr males greatly outnumber females, but they are very unprejudiced. They breed with animals or with any race caught in their organismic rites. Mixed breed satyrs tend to favor their non-satyr ancestry as children, some growing to be satyrs at puberty, other just having some satyr-like trait. Satyrs have lifespans comparable to humans. |
=== Names === | === Names === |
Revision as of 10:53, 22 September 2013
Heroic Action Role-Play |
Alternate Names: Beastman, Broo, Caprigor, Faun, Glaistig, Goat., Korred, Menead.
Attributes and Schticks
Body: 4-10
Mind: 4-10
Reflexes: 4-10
Move: 6
Lust
Basic Action
You can come on to someone sexually in a very direct manner without being overtly threatening or rude. Those you use this on are overtaken by lust and lost in the moment, but might wonder at their own behavior later.
You can use Seduction as a basic action. If you fail a roll, the target gathers his wits. This can make further seduction impossible and might put you in a awkward situation.
Ram
Basic Action
Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes a Hits, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.
Sure Footed
Inherent
The sure-footed are not troubled by uneven ground, cliffs, rock or steep slopes. Maneuver checks to move in terrain are routine.
Description
Satyrs are wild and rowdy humanoids with horned heads and the lower body of goats.
Appearance
Satyrs are humanoid with the lower body of a goat and the upper body of a human. The exact details of their appearance varies widely from individual to individual.
Their heads bear ram's or goat's horns. These are highly variable in size and utility; some satyrs can use them as weapons. Ears are slightly pointed but not elongated, tough a few satyrs have animal ears. The humanoid torso is very human-like, satyrs can easily disguise themselves as humans if they cover their legs and horns.
Males tend towards bigger horns and often sport curly sideburns or a goatee. Their body hair sometimes makes the transition from man-torso to goat-abdomen blurred. Females often hide their smaller horns in their profuse head hair.
Satyrs wear jewelry if they have it, garlands of flowers otherwise, but not much in the way of clothes; possible exceptions are a vest, jacket, tie, or cravat. Females sometimes wear long skirts that conceal their legs, and both genders can don robes and hoods as a disguise. Satyrs living close to other folk sometimes adopt clothing to not raise their ire, but just as often do not - neighbors often accept things from a satyr they would not accept among themselves. Satyrs don't need or wear shoes, even on rocky ground.
Role
Satyrs are hedonistic and wild, living for the moment and in the main refusing social restrictions and barriers. They enjoy brawling, wine, dancing, music, and lovemaking above all else. Female satyrs are sometimes called meneads, and prefer to provoke others into fighting rather than to fight themselves. Satyr heroes are rare, and tend to break with the norm, be more serious and involved. While they can see far-reaching goals, they still have trouble planning for tomorrow, and their companions often have to remind them of the urgency of their task. But once in motion, they work with great vigor.
Politics
Satyrs in the wild are generally apolitical as they have few cares for the day after tomorrow. Their political impact are either as bad neighbors or as cultists in fertility cults. Humans who show respect to their satyr neighbors might find mother nature rewarding them with a bounty of both food and children, some of which will show satyr ancestry.
Integration
Individual satyrs can integrate reasonably well with humans, elves, and other light-minded creatures. It is rare to find a group of satyrs living among humans, and if they do they are surely in some cult, gang, troupe or other communal activity where their nature can prosper.
Family
Satyr males greatly outnumber females, but they are very unprejudiced. They breed with animals or with any race caught in their organismic rites. Mixed breed satyrs tend to favor their non-satyr ancestry as children, some growing to be satyrs at puberty, other just having some satyr-like trait. Satyrs have lifespans comparable to humans.
Names
Satyr names tend to be silly, pompous, or vulgar and are often full of innuendo.
Male Names: Chips, Hornblower, Jack, Johnny, Nutty, Piper, Sandergast, Strongspear, Willy.
Female Names: Daffy, Dandodelly, Deepwell, Kick-hoof, Pelly, Pip, Screamer, Spring.