Difference between revisions of "Delusion (5A)"

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|valign="top" align=center | 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:confusion Confusion], [http://dnd5e.wikidot.com/spell:phantasmal-killer Phantasmal Killer]
 
|valign="top" align=center | 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:confusion Confusion], [http://dnd5e.wikidot.com/spell:phantasmal-killer Phantasmal Killer]
 
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|valign="top" align=center | 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:creation Creation], [http://dnd5e.wikidot.com/spell:seeming Seeming]
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|valign="top" align=center | 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:animate-objects Animate Objects], [http://dnd5e.wikidot.com/spell:seeming Seeming]
 
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Revision as of 11:57, 6 October 2021

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Elusive as mist, possibly deranged, eternally lost, the patron is eternally unknown and unknowable. Delusion leads the warlock on meandering paths folk were not meant to thread.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Catnap, Phantom Steed
4 Confusion, Phantasmal Killer
5 Animate Objects, Seeming

Host of Illusions

When you choose this patron at 1st level you learn the Minor Illusion cantrip. You can cast this spell again and again without dismissing any previous minor images you may have created.

Powerful Illusions

At 6th level, any illusion spell you cast has twice the normal area, and the maximum duration of the spell is twice what it normally is. If the illusion causes dice of damage, add an extra die of the same type the spell already does.

Upcast Illusions

At 10th level, when you cast a spell of the illusion school that lacks a "At Higher Levels." entry using a spell slot higher than minimum by two or more, you can create two illusions, as if you cast the spell twice. If the spell requires concentration, you can concentrate on both illusions at once.

Delusion Blast

At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the Confusion spell until the end of your next turn. A creature need only make one saving throw per round, even if you hit them multiple times.