Difference between revisions of "Delusion (5A)"

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(Delusion Blast)
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At 6th level, any illusion spell you cast has twice the normal area, and the maximum duration of the spell is twice what it normally is. If the illusion causes dice of damage, add an extra die of the same type the spell already does.
 
At 6th level, any illusion spell you cast has twice the normal area, and the maximum duration of the spell is twice what it normally is. If the illusion causes dice of damage, add an extra die of the same type the spell already does.
  
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=== Delusion Blast ===
At 10th level,
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At 10th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
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A creature need only make one saving throw per round, even if you hit them multiple times.
  
 
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=== XXX ===
 
At 14th level
 
At 14th level

Revision as of 16:03, 5 October 2021

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The warlock of delusion can never be sure who their patron is. Elusive as mist, possibly deranged, eternally lost, delusion leads the warlock on meandering paths folk were not meant to thread.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Catnap, Phantom Steed
4 Greater Invisibility, Phantasmal Killer
5 Creation, Seeming

Host of Illusions

When you choose this patron at 1st level you learn the Minor Illusion cantrip. You can cast this spell again and again without dismissing any previous minor images you may have created.

Powerful Illusions

At 6th level, any illusion spell you cast has twice the normal area, and the maximum duration of the spell is twice what it normally is. If the illusion causes dice of damage, add an extra die of the same type the spell already does.

Delusion Blast

At 10th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the Confusion spell until the end of your next turn. A creature need only make one saving throw per round, even if you hit them multiple times.

XXX

At 14th level