Difference between revisions of "Ranged weapons (Action)"
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m (rendering, penetrating, second strike, butt strike, offhand) |
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<noinclude>{{Action}}</noinclude> | <noinclude>{{Action}}</noinclude> | ||
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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | !Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | ||
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− | | valign=top | [[Blowgun (Action) | Blowgun]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Blowgun (Action) | Blowgun]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | |
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− | | valign=top | [[Blowpipe (Action) | Blowpipe]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Blowpipe (Action) | Blowpipe]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | |
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− | | valign=top | [[Bola (Action) | Bola]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Bola (Action) | Bola]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Boomerang (Action) | Boomerang]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Boomerang (Action) | Boomerang]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Longbow (Action) | Longbow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Longbow (Action) | Longbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium| Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Shortbow (Action) | Shortbow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Shortbow (Action) | Shortbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | | valign=top | [[Sling (Action) | Sling]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Sling (Action) | Sling]]|| valign=top | 2H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Improvised | Improvised]] |
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− | | valign=top | [[Tufenk (Action) | Tufenk]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Tufenk (Action) | Tufenk]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large| Large]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Saturation| Saturation]], [[Items_(Action)#Unreliable| Unreliable]] |
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− | | valign=top | [[War sling (Action) | War Sling]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#War sling (Action) | War Sling]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Ancient|Ancient]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | | valign=top | [[Arbalest (Action) | Arbalest]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Arbalest (Action) | Arbalest]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | | valign=top | [[Crossbow (Action) | Crossbow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Crossbow (Action) | Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Composite bow (Action) | Composite Bow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Composite bow (Action) | Composite Bow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | | valign=top | [[Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Shakram (Action) | Shakram]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Shakram (Action) | Shakram]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Cutting|Cutting]]| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]] |
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− | | valign=top | [[Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | | valign=top | [[Dragon (Action) | Dragon]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Dragon (Action) | Dragon]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | | valign=top | [[Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Arqebus (Action) | Arqebus]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Arqebus (Action) | Arqebus]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | | valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | | valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Musket (Action) | Musket]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Pepper-box pistol (Action) | Pepper-box pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Pepper-box pistol (Action) | Pepper-box pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small| Small]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], , [[Items_(Action)#Unreliable | Unreliable]] |
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− | | valign=top | [[Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]] |
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− | | valign=top | [[Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | | valign=top | [[Dynamite (Action) | Dynamite]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Dynamite (Action) | Dynamite]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Derringer (Action) | Derringer]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Derringer (Action) | Derringer]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | | valign=top | [[Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] |
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− | | valign=top | [[Fire Extinguisher (Action) | Fire Extinguisher]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Fire Extinguisher (Action) | Fire Extinguisher]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One Round| One Round]] |
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− | | valign=top | [[Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | | valign=top | [[Carbine (Action) | Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Carbine (Action) | Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Light revolver (Action) | Revolver (light)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Light revolver (Action) | Revolver (light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | | valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Rifle (Action) | Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
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− | | valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Shotgun (Action) | Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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− | | valign=top | [[Slingshot (Action) | Slingshot]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Slingshot (Action) | Slingshot]]|| valign=top | 2H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Coal |Coal]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Improvised| Improvised]] |
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− | | valign=top | [[Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | | valign=top | [[Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
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− | | valign=top | [[Flamethrower (Action) | Flamethrower]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Flamethrower (Action) | Flamethrower]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Fire|Fire]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] |
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− | | valign=top | [[Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +3| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[Monster gun (Action) | Monster Gun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Monster gun (Action) | Monster Gun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +8| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#SMG (Action) | Submachinegun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Trench gun (Action) | Trench Gun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Combustion|Combustion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | | valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | | valign=top | [[Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Assault Carbine (Action) | Assault Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed| Stowed]] |
|- | |- | ||
− | | valign=top | [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] |
|- | |- | ||
− | | valign=top | [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | | valign=top | [[Minigun (Action) | Minigun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Minigun (Action) | Minigun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed|Stowed]] |
|- | |- | ||
− | | valign=top | [[Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
|- | |- | ||
− | | valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Electronic |Electronic]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | | valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Taser (Action) | Taser]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] |
|- | |- | ||
− | | valign=top | [[Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | | valign=top | [[Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H| valign=top | [[Items_(Action)#Tiny | Tiny]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | | valign=top | [[Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Close|Close]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | | valign=top | [[Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | | valign=top | [[Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large| Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H | + | | valign=top | [[Ranged Weapon Descriptions#Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H| valign=top | [[Items_(Action)#Small | Small]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +4| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H| valign=top | [[Items_(Action)#Medium | Medium]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Short|Short]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | | valign=top | [[Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | | valign=top | [[Railgun (Action) | Railgun]]|| valign=top | 2H | + | | valign=top | [[Ranged Weapon Descriptions#Railgun (Action) | Railgun]]|| valign=top | 2H| valign=top | [[Items_(Action)#Large | Large]]| valign=top | [[Items_(Action)#Fusion |Fusion]]| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6| valign=top | [[Damage_Types_(Action)#Impact|Impact]]| valign=top | [[Items_(Action)#Penetrating| Penetrating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stowed|Stowed]] |
|} | |} |
Revision as of 11:07, 22 January 2021
Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.
Weapon | Hands | Size | Tech | Range | Damage | Type | Properties |
---|---|---|---|---|---|---|---|
Blowgun | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Neurotoxin | ||||
Blowpipe | 2H| valign=top | Large| valign=top | Ancient| valign=top | Short | +2| valign=top | Neurotoxin | |||||
Bola | 1H| valign=top | Small| valign=top | Ancient | Close | +1| valign=top | Blunt| valign=top | Entangle, Throw | ||||
Boomerang | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Blunt| valign=top | Returning, Throw | ||||
Longbow | 2H| valign=top | Large| valign=top | Ancient| valign=top | Long | +4| valign=top | Piercing| valign=top | Static, Stowed | |||||
Naphta Grenade | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Fire| valign=top | Penetrating, One-Shot, Static, Throw | ||||
Shortbow | 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short | +2| valign=top | Piercing | |||||
Sling | 2H| valign=top | Small| valign=top | Ancient| valign=top | Short | +3| valign=top | Blunt| valign=top | Improvised | |||||
Tufenk | 2H| valign=top | Large| valign=top | Ancient| valign=top | Close | +2| valign=top | Fire| valign=top | Area, Saturation, Unreliable | |||||
War Sling | 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short | +4| valign=top | Blunt| valign=top | Slow | |||||
Heavy Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +5| valign=top | Impact| valign=top | Slow, Static | |||||
Arbalest | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +6| valign=top | Impact| valign=top | Reload, Static, Stowed | |||||
Pot-de-fer | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short | +6| valign=top | Piercing| valign=top | Loud, Reload, Static | |||||
Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +4| valign=top | Impact| valign=top | Slow | |||||
Composite Bow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +4| valign=top | Piercing | |||||
Pistol Crossbow | 1H| valign=top | Medium| valign=top | Blacksmith| valign=top | Short | +3| valign=top | Piercing| valign=top | Slow | |||||
Shakram | 1H| valign=top | Medium| valign=top | Blacksmith | Close | +4| valign=top | Cutting| valign=top | Disarm, Throw | ||||
Repeating Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short | +3| valign=top | Piercing| valign=top | Auto | |||||
Dueling Pistol | 1H| valign=top | Small| valign=top | Clockwork| valign=top | Short | +4| valign=top | Impact| valign=top | Loud, Reload | |||||
Dragon | 1H| valign=top | Medium| valign=top | Clockwork | Close | +5| valign=top | Piercing| valign=top | Loud, Reload, Scatter | ||||
Ball Grenade | 1H| valign=top | Small| valign=top | Clockwork | Close | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw | ||||
Arqebus | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +7| valign=top | Impact| valign=top | Loud, Reload, Static, Stowed | |||||
Cavalry Pistol | 1H| valign=top | Medium| valign=top | Clockwork | Close | +5| valign=top | Impact| valign=top | Loud, Reload | ||||
Blunderbuss | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Reload, Scatter | |||||
Musket | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +6| valign=top | Impact| valign=top | Loud, Reload, Stowed | |||||
Pepper-box pistol | 1H| valign=top | Small| valign=top | Clockwork | Close | +4| valign=top | Impact| valign=top | Loud, , Unreliable | ||||
Rifled Musket | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Long | +6| valign=top | Impact| valign=top | Loud, Reload, Stowed | |||||
Snuff Gun | 1H| valign=top | Tiny| valign=top | Clockwork | Close | +4| valign=top | Impact| valign=top | Loud, Reload, Slick | ||||
Revolver (holdout) | 1H| valign=top | Tiny| valign=top | Coal | Close | +2| valign=top | Impact| valign=top | Loud | ||||
Dynamite | 1H| valign=top | Small| valign=top | Coal | Close | +5| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw | ||||
Derringer | 1H| valign=top | Tiny| valign=top | Coal | Close | +4| valign=top | Impact| valign=top | Loud, Reload | ||||
Automatic pistol (early) | 1H| valign=top | Small| valign=top | Coal| valign=top | Short | +3| valign=top | Impact| valign=top | Loud, Unreliable | |||||
Fire Extinguisher | 2H| valign=top | Large| valign=top | Coal| valign=top | Reach | +3| valign=top | Fire| valign=top | Improvised, One Round | |||||
Carbine (light) | 1H| valign=top | Large| valign=top | Coal| valign=top | Long | +4| valign=top | Impact| valign=top | Loud | |||||
Carbine | 2H| valign=top | Large| valign=top | Coal| valign=top | Long | +6| valign=top | Impact| valign=top | Loud, Slow | |||||
Sawed-off Shotgun | 2H| valign=top | Medium| valign=top | Coal | Close | +5| valign=top | Piercing| valign=top | Loud, Scatter, Slow | ||||
Revolver (light) | 1H| valign=top | Small| valign=top | Coal| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Rifle | 2H| valign=top | Large| valign=top | Coal| valign=top | Long | +7| valign=top | Impact| valign=top | Loud, Slow, Static, Stowed | |||||
Shotgun | 2H| valign=top | Large| valign=top | Coal| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter, Slow | |||||
Slingshot | 2H| valign=top | Tiny| valign=top | Coal| valign=top | Short | +3| valign=top | Blunt| valign=top | Improvised | |||||
Revolver (heavy) | 1H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +5| valign=top | Impact| valign=top | Loud | |||||
Hand Grenade | 1H| valign=top | Small| valign=top | Combustion| valign=top | Short | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | |||||
Flamethrower | 2H| valign=top | Large| valign=top | Combustion | Close | +4| valign=top | Fire| valign=top | Area, Great Blow, Saturation, Static | ||||
Automatic pistol (Light) | 1H| valign=top | Tiny| valign=top | Combustion| valign=top | Short | +3| valign=top | Impact| valign=top | Loud | |||||
Automatic Pistol | 1H| valign=top | Small| valign=top | Combustion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Dart Pistol | 1H| valign=top | Small| valign=top | Combustion | Close | +2| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun | ||||
Dart Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Short | +3| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun | |||||
Machine Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +7| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Static, Stowed | |||||
Monster Gun | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +8| valign=top | Impact| valign=top | Loud, Reload, Slow, Static, Stowed | |||||
Semiautomatic Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +6| valign=top | Impact| valign=top | Loud | |||||
Submachinegun | 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Trench Gun | 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter | |||||
Assault Shotgun | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Auto, Loud, Great Blow, Scatter | |||||
Assault Carbine | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Assault Rifle | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +6| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed | |||||
Advanced Combat Rifle | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Unreliable | |||||
Automatic Pistol (heavy) | 1H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +5| valign=top | Impact| valign=top | Loud | |||||
Micro Grenade | 1H| valign=top | Tiny| valign=top | Electronic | Close | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | ||||
Minigun | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed | |||||
Machine Pistol | 1H| valign=top | Small| valign=top | Electronic | Close | +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud | ||||
Sniper Rifle | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +7| valign=top | Impact| valign=top | Penetrating, Loud, Slow, Static, Stowed | |||||
Subsonic Pistol | 1H| valign=top | Small| valign=top | Electronic| valign=top | Short | +4| valign=top | Impact | |||||
Subsonic Submachinegun | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +4| valign=top | Impact| valign=top | Auto, Great Blow | |||||
Taser | 1H| valign=top | Small| valign=top | Electronic | Close | +4| valign=top | Electricity| valign=top | Rendering, Slow, Stun | ||||
Gyrojet Holdout | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud, Slick, One-Shot | |||||
Gyrojet Pistol | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Gyrojet Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Long | +6| valign=top | Impact| valign=top | Loud | |||||
Electro Pistol | 1H| valign=top | Small| valign=top | Fusion| valign=top | Short | +5| valign=top | Electricity| valign=top | Loud, Stun | |||||
Electro Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +6| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun | |||||
Electro Rifle | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +5| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun | |||||
Airfoil Grenade | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | |||||
Needle Pistol | 2H| valign=top | Small| valign=top | Fusion| valign=top | Close | +5| valign=top | Piercing| valign=top | Auto, Great Blow | |||||
Needle Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +6| valign=top | Piercing| valign=top | Auto, Great Blow | |||||
Laser Rifle | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Laser Pistol | 1H| valign=top | Small| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Great Blow, Improvised, Loud | |||||
Laser Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +7| valign=top | Impact| valign=top | Auto, Great Blow, Improvised, Loud | |||||
Laser Cannon | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +7| valign=top | Impact| valign=top | Great Blow, Improvised, Loud, Slow, Static | |||||
Railgun | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +6| valign=top | Impact| valign=top | Penetrating, Auto, Great Blow, Loud, Stowed |