Difference between revisions of "Ram (Action)"
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m (→Ram: wk) |
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Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. | Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. | ||
You can move normally in the round you Ram, either before or after the charge. | You can move normally in the round you Ram, either before or after the charge. | ||
− | If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes | + | If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes a [[Hit (Action)|Hits]], losing a shot. |
+ | An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot. |
Latest revision as of 10:39, 7 October 2019
Heroic Action Role-Play |
This is a Racial Power for Action
Ram
Basic Action
Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes a Hits, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.