Difference between revisions of "Ram (Action)"

From Action
Jump to navigation Jump to search
m (→‎Ram: wk)
m (→‎Ram: wk)
 
Line 5: Line 5:
 
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]].  
 
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]].  
 
You can move normally in the round you Ram, either before or after the charge.
 
You can move normally in the round you Ram, either before or after the charge.
If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any [Hit (Action)|Hits]], losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot and you cannot move after the attack.
+
If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes a [[Hit (Action)|Hits]], losing a shot.  
 +
An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot.

Latest revision as of 10:39, 7 October 2019

ActionT4 logo
Heroic Action Role-Play

This is a Racial Power for Action

Ram

Basic Action

Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes a Hits, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.