Difference between revisions of "Ram (Action)"
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m (→Ram: wk) |
m (→Ram: wk) |
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Basic Action | Basic Action | ||
− | Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[ | + | Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]]. |
You can move normally in the round you Ram, either before or after the charge. | You can move normally in the round you Ram, either before or after the charge. | ||
− | If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any | + | If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any [Hit (Action)|Hits]], losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot and you cannot move after the attack. |
Revision as of 08:33, 31 March 2019
Heroic Action Role-Play |
This is a Racial Power for Action
Ram
Basic Action
Charge straight a distance equal to your Move and make a Normal Melee Attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes any [Hit (Action)|Hits]], losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot and you cannot move after the attack.