Difference between revisions of "Ram (Action)"

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m (→‎Ram: +5)
m (→‎Ram: wk)
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Basic Action
 
Basic Action
  
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack. If successful you do [[Body (Action)|Body]] +5 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot.
+
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack.  
 
 
 
You can move normally in the round you Ram, either before or after the charge.
 
You can move normally in the round you Ram, either before or after the charge.
 +
If you hit you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot and you cannot move afterwards.

Revision as of 08:33, 30 March 2018

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Heroic Action Role-Play

This is a Racial Power for Action

Ram

Basic Action

Charge straight a distance equal to your Move and make a Melee attack. You can move normally in the round you Ram, either before or after the charge. If you hit you do Body +4 Blunt damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot and you cannot move afterwards.