Difference between revisions of "Ram (Action)"

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Basic Action
 
Basic Action
  
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack. If successful you do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing 3 shots. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose 3 shots after such an attack.
+
Charge straight a distance equal to your [[Move (Action)|Move]] and make a [[Melee (Action)|Melee]] attack. If successful you do [[Body (Action)|Body]] +5 [[Damage_Types_(Action)#Blunt|Blunt]] damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes [[Body (Action)|Body]] +8 [[Damage_Types_(Action)#Blunt|Blunt]] damage instead, but if you fail to break the object, you loose a shot.
  
 
You can move normally in the round you Ram, either before or after the charge.
 
You can move normally in the round you Ram, either before or after the charge.

Revision as of 21:04, 19 June 2011

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Heroic Action Role-Play

This is a Racial Power for Action

Ram

Basic Action

Charge straight a distance equal to your Move and make a Melee attack. If successful you do Body +5 Blunt damage and the target is toppled over if he takes any damage, losing a shot. An immobile target, such as a wall, door, or very heavy object, takes Body +8 Blunt damage instead, but if you fail to break the object, you loose a shot.

You can move normally in the round you Ram, either before or after the charge.