Difference between revisions of "Power Supply (Action)"

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==Power Supply==
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== Power Supply ==
You are dependent on an external supply of energy to work your powers. This could be an electric grid, the universal web of power, the mystic field of force that connects all life, or the attention and good will of a supernatural entity or god. This method tends to be universal; either everyone of a tradition uses it, or no-one does. The Gifts origin rarely uses this method.
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You are dependent on an external supply of energy to work your powers. This could be an electric grid, the universal web of power, the stars being right, the mystic field of force that connects all life, or the attention and good will of a supernatural entity or god. This method tends to be universal; either everyone of a tradition uses it, or no-one does. This makes the method suitable for campaigns where mysterious and remote events dwarf the efforts of the heroes.
===Limitations===
 
When you are out of contact or favor with your power supply, your powers don't work. There might be means fr others to disrupt this flow of power, but mostly its something between you and your supplier. Unlike similar methods, this supply is either turned on or off at a remote location; it is not something you can carry an inventory of and use as needed, though there might be ways of getting around it.  
 
===Focus Condition===
 
Trigger Action (Focus)
 
  
Whenever you have been out of supply, your focus sharpens and you have an easier time focusing as your powers come back to you and you can focus at will. How long this condition lasts depends on how long you were out of power; the period of free focus should represent about twice as much actual game time as the period you were out of supply, but is ultimately up to the GM to decide.
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=== Limitations ===
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When you are out of contact or favor with your power supply, your powers don't work. There might be means for others to disrupt this flow of power, but mostly its something between you and your supplier. Unlike similar methods, this supply is either turned on or off at a remote location; it is not something you can carry an inventory of and use as needed, though there might be ways of getting around it.
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=== Focus Condition ===
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Focus
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Whenever you have been out of supply, your focus sharpens and you have an easier time focusing as your powers come back to you. This free focus lasts for about as long as the power interruption, measured in real-world time; if you were out of power for half a session, you can automatically focus for the remainder of the session.

Latest revision as of 18:42, 6 July 2019

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Power Supply

You are dependent on an external supply of energy to work your powers. This could be an electric grid, the universal web of power, the stars being right, the mystic field of force that connects all life, or the attention and good will of a supernatural entity or god. This method tends to be universal; either everyone of a tradition uses it, or no-one does. This makes the method suitable for campaigns where mysterious and remote events dwarf the efforts of the heroes.

Limitations

When you are out of contact or favor with your power supply, your powers don't work. There might be means for others to disrupt this flow of power, but mostly its something between you and your supplier. Unlike similar methods, this supply is either turned on or off at a remote location; it is not something you can carry an inventory of and use as needed, though there might be ways of getting around it.

Focus Condition

Focus

Whenever you have been out of supply, your focus sharpens and you have an easier time focusing as your powers come back to you. This free focus lasts for about as long as the power interruption, measured in real-world time; if you were out of power for half a session, you can automatically focus for the remainder of the session.