Difference between revisions of "Power Signature (Action)"
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<noinclude>{{action method}}{{tocright}}</noinclude> | <noinclude>{{action method}}{{tocright}}</noinclude> | ||
== Power Signature == | == Power Signature == | ||
− | Your powers give hints about | + | Your powers give hints about you. |
+ | Anyone who sees or even describes your powers can recognize them, but this might not be connected to you unless you are publicly known as a power user. | ||
+ | Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming|Naming]]. | ||
− | + | The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped, or your [[#Naming|True Name]]. | |
=== Limitation === | === Limitation === | ||
− | Anyone who knows | + | Anyone who knows your style can recognize your powers by sight. [[Dispel_(Action_Powers_Technique)|Know]] stunts made against you by someone who has seen your powers or their results have a difficulty equal to your [[Mind (Action)|Mind]] or [[Dispel_(Action_Powers_Technique)|Know]], whichever is lower. |
+ | You never suffer power loss from this limitation, but might clue others in on how to give you Power Loss. | ||
=== Focus Condition === | === Focus Condition === | ||
− | + | Focus | |
− | You can focus anytime, but | + | You can focus anytime, but when you do all enemies get to do an immediate [[Dispel_(Action_Powers_Technique)#Analyze_Weakness|Analyze Weakness]] stunt without spending any shots. |
Latest revision as of 17:15, 23 July 2020
Heroic Action Role-Play |
This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.
Power Signature
Your powers give hints about you. Anyone who sees or even describes your powers can recognize them, but this might not be connected to you unless you are publicly known as a power user. Maybe your fireballs have your personal rune emblazoned on them or your electronic remote-control signals are poorly shielded. This can be very dangerous in combination with methods like Astrology, Power Secret, or Naming.
The information contained in your power signature for enemies to learn must be fairly important, and the GM decides exactly what it is. If you or they use secrets or information in methods, such information is a good pick. Other possible secrets include embarrassing facts that give large bonuses on interactions stunts, blackmail material, codes that give access to your telephone, bank, or internet accounts, personal information about loved ones that can be kidnapped, or your True Name.
Limitation
Anyone who knows your style can recognize your powers by sight. Know stunts made against you by someone who has seen your powers or their results have a difficulty equal to your Mind or Know, whichever is lower. You never suffer power loss from this limitation, but might clue others in on how to give you Power Loss.
Focus Condition
Focus
You can focus anytime, but when you do all enemies get to do an immediate Analyze Weakness stunt without spending any shots.