Difference between revisions of "Plausibility (Action)"
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== Plausibility == | == Plausibility == | ||
− | Your powers work by controlling chance, | + | Your powers work by controlling chance, manifesting as extreme luck or skillful use of available tools or other plausible plot elements. No obvious supernatural power on your part is involved. What is normal is based on the perceptions of the local populace; if intervention by faeries are everyday events where you are, you can camouflage your powers as such. |
=== Limitation === | === Limitation === | ||
Inherent | Inherent | ||
− | You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology. | + | You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology. Having a technological gadget at hand can often enhance plausibility. Your powers can also seem to be the side effect of another power-user in the vicinity, as long as the effect is in line with what people expect such people to be able to to. |
=== Focus Condition === | === Focus Condition === | ||
− | Trigger Action (Focus) | + | Trigger Action (Focus, Combo) |
− | You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. | + | You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. If you come up with a use of a Limit Break that would satisfy this condition, you can use this as a combo to enable you to use that Limit Break. |
Latest revision as of 16:07, 3 June 2018
Heroic Action Role-Play |
This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.
Plausibility
Your powers work by controlling chance, manifesting as extreme luck or skillful use of available tools or other plausible plot elements. No obvious supernatural power on your part is involved. What is normal is based on the perceptions of the local populace; if intervention by faeries are everyday events where you are, you can camouflage your powers as such.
Limitation
Inherent
You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology. Having a technological gadget at hand can often enhance plausibility. Your powers can also seem to be the side effect of another power-user in the vicinity, as long as the effect is in line with what people expect such people to be able to to.
Focus Condition
Trigger Action (Focus, Combo)
You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. If you come up with a use of a Limit Break that would satisfy this condition, you can use this as a combo to enable you to use that Limit Break.