Difference between revisions of "Adventuring Gear (5A)"
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+ | === Manacles, Masterwork 20 gp 4 lb. === | ||
+ | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 25 Dexterity (acrobatics) check. Breaking them requires a successful DC 25 Strength (athletics) check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the masterwork manacles’ lock with a successful DC 20 Dexterity check. Masterwork manacles have 30 hit points. | ||
+ | |||
+ | === Manacles, Simple 5 sp 8 lb. === | ||
+ | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity (acrobatics) check. Breaking them requires a successful DC 20 Strength (athletics) check. | ||
+ | Simple manacles do not have a lock, they are sealed with a sprint or chain, often used to form a chain gang. | ||
+ | Simple manacles have 10 hit points. | ||
+ | |||
=== Pole 5 cp 7 lb. === | === Pole 5 cp 7 lb. === | ||
''The pole is in the PH, but use is not explained'' | ''The pole is in the PH, but use is not explained'' | ||
A pole of springy wood popular with adventurers. | A pole of springy wood popular with adventurers. | ||
+ | Because it is springy, it is not good at taking weight, such as to stop crushing walls or be used as a lever. | ||
It can be used in various ways. | It can be used in various ways. | ||
− | * | + | * It extends the range of [[Skill_Examples_(5A)#Search|Search]] to 10 ft. |
− | * | + | * You can spend an action to gain advantage on a [[Skill_Examples_(5A)#Jumping|jump]]. |
− | * | + | * You can spend an action to gain advantage on a [[Skill_Examples_(5A)#Balance|balance]] check. |
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Revision as of 12:13, 15 August 2021
Starfox's 5th Edition Fan Page |
Manacles, Masterwork 20 gp 4 lb.
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 25 Dexterity (acrobatics) check. Breaking them requires a successful DC 25 Strength (athletics) check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the masterwork manacles’ lock with a successful DC 20 Dexterity check. Masterwork manacles have 30 hit points.
Manacles, Simple 5 sp 8 lb.
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity (acrobatics) check. Breaking them requires a successful DC 20 Strength (athletics) check. Simple manacles do not have a lock, they are sealed with a sprint or chain, often used to form a chain gang. Simple manacles have 10 hit points.
Pole 5 cp 7 lb.
The pole is in the PH, but use is not explained A pole of springy wood popular with adventurers. Because it is springy, it is not good at taking weight, such as to stop crushing walls or be used as a lever. It can be used in various ways.