Difference between revisions of "Melee Schticks (Action)"
m (→Strength of Will: +3) |
(→Tiger Claw: => Pugilist Stance +3) |
||
Line 39: | Line 39: | ||
Your unarmed strikes do Body +3 damage. | Your unarmed strikes do Body +3 damage. | ||
− | === | + | === Pugilist Stance === |
Stance | Stance | ||
− | Your unarmed attacks do Body + | + | Your unarmed attacks do Body +3 damage. |
===Two-Fisted Action=== | ===Two-Fisted Action=== |
Revision as of 16:08, 6 March 2008
Heroic Action Role-Play |
Iron Fist
Inherent
Junk Fu
Basic Action
You are very good with improvised weapons, such as beer bottles or chairs. Use this maneuver to pick up and wield some object lying about. For the rest of the round, you get a +3 bonus to Melee when using this object as a weapon. By the end of the round, if you drop the object, or if you roll snakeyes on your action die, the improvised weapon is destroyed. Objects with script immunity are not destroyed, merely dropped, but this schtick is still canceled for the sequence.
Improvised weapons generally do Strength +4 damage, but particularly inventive items can function like some regular Melee weapon, generally with a -2 damage penalty unless that type of weapon has the Improvised quality. You can use such improvised weapons with any Fu power that does not specifically have to be made unarmed.
Power Fist
Basic Action
Make an unarmed attack that does Body +4 damage.
Signature Armor
Inherent
You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This is a unique set of armor, like the plate mail awarded you by your liege for services rendered. Mementos of dying comrades or loved ones are also common. This refers to a single, particular item, not all armour of its type.
It is very much a part of you. Under most circumstances, nobody will question your right to wear it, so its there in many situations where armor could not normally be worn. You also ignore any Reflex penalties the armor would normally give. It still has weight, makes noise and so on, though this does not penalize you in any way.
Signature Weapon
Special
When you acquire this schtick, specify a single hand-to-hand weapon as your signature weapon. This weapon is very much a part of your identity, and using it is second nature to you.
This is a unique weapon, like the rapier awarded you by your liege for services rendered, the sword you forged as a culmination of your training, or the ax your grandmother gave you as a coming-of-age present. Mementos of dying comrades or loved ones are also common. This refers to a single, particular item, not all weapons of its type. It is very much a part of you. Under most circumstances, nobody will question your right to carry it, so its there in many situations where a weapon could not normally be carried.
You can use this weapon with any Fu power that does not specifically have to be made unarmed.
Strength of Will
Stance
You can make unarmed Melee attacks that do Mind +3 damage.
Your unarmed strikes do Body +3 damage.
Pugilist Stance
Stance
Your unarmed attacks do Body +3 damage.
Two-Fisted Action
Reflex Action
When you have both fists free for combat, you are capable of making a flurry of attacks in rapid succession. Whenever you throw a basic punch and have both hands free, you can use this schtick immediately afterwards to throw another punch at the same target. You can do no more punches this way than you have free hands (Beware the six-armed god of pugilism).
Weapon Mastery
Special
Pick one type of melee weapon; you can use this weapon with any Fu power that does not specifically have to be made unarmed.