Difference between revisions of "Know (Action)"

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Introduction
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''I hate my interests.'' - Seymour in Ghost World
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This is a generic skill for the character's scholastic ability and knowledge. It covers non-technical subjects and sciences, see [[Create (Action)|Create]] for the technical stuff
  
 
==Unskilled Use==
 
==Unskilled Use==
Impress skill defaults to [[XXX (Action)|XXX]]. How you can use the skill unskilled.
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Impress skill defaults to [[Mind (Action)|Mind]]. You know the common knowledge of your setting, such as who the current champion of your favorite sport is or which beers are popular in your home town. You can also use the knowledge elements of any other skills you have (even if this is not a part of the Know skill.
  
 
==Use in Action==
 
==Use in Action==
General description of how the skill is used in action.
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Know is most often used to realize things about a person or setting, such as the weaknesses and strengths of creatures and objects. You quickly pick up the lore of any region or juncture you pass through. You can perform research in depth, collecting information from libraries and by field study. You can hold lectures, debate with other scholars and write scientific books. By pondering the intricacies of a problem, you can often come up with a good solution, giving a bonus to other tasks.
  
 
==Knowledge==
 
==Knowledge==
What you know based on the skill.
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You become very knowledgeable about a wide range of subjects. Naturally, your skills and background will play a major part in deciding what you know, but even outside your field of expertise you often give loads of trivia. Whenever you fail a knowledge check for one of your other skills, you can always make a Know check to see if you didn't have some scrap of knowledge after all.
  
 
==Contacts==
 
==Contacts==
Who you know based on the skill.
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You know mostly other scholars, but also some people who has aided your field research. This includes practical experts in your field of study as well as people who can arrange transportation, hire crews, provide security, and other essentials.
  
 
==Stunts==
 
==Stunts==
List of specific stunts the skill can be used for, and rules for each using the standard power format.
 

Revision as of 09:35, 17 September 2008

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I hate my interests. - Seymour in Ghost World

This is a generic skill for the character's scholastic ability and knowledge. It covers non-technical subjects and sciences, see Create for the technical stuff

Unskilled Use

Impress skill defaults to Mind. You know the common knowledge of your setting, such as who the current champion of your favorite sport is or which beers are popular in your home town. You can also use the knowledge elements of any other skills you have (even if this is not a part of the Know skill.

Use in Action

Know is most often used to realize things about a person or setting, such as the weaknesses and strengths of creatures and objects. You quickly pick up the lore of any region or juncture you pass through. You can perform research in depth, collecting information from libraries and by field study. You can hold lectures, debate with other scholars and write scientific books. By pondering the intricacies of a problem, you can often come up with a good solution, giving a bonus to other tasks.

Knowledge

You become very knowledgeable about a wide range of subjects. Naturally, your skills and background will play a major part in deciding what you know, but even outside your field of expertise you often give loads of trivia. Whenever you fail a knowledge check for one of your other skills, you can always make a Know check to see if you didn't have some scrap of knowledge after all.

Contacts

You know mostly other scholars, but also some people who has aided your field research. This includes practical experts in your field of study as well as people who can arrange transportation, hire crews, provide security, and other essentials.

Stunts