Difference between revisions of "Endurance Hunter (Action)"
Jump to navigation
Jump to search
m (→Endurance Hunter: wk) |
m (→Endurance Hunter: wk) |
||
Line 6: | Line 6: | ||
Substitute your [[Maneuver (Action)|Maneuver]] for your [[Body (Action)|Body]] when using [[All_Attributes_(Action)#Endurance|Endurance]], [[All_Attributes_(Action)#Hold_Breath|Hold Breath]] and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities. | Substitute your [[Maneuver (Action)|Maneuver]] for your [[Body (Action)|Body]] when using [[All_Attributes_(Action)#Endurance|Endurance]], [[All_Attributes_(Action)#Hold_Breath|Hold Breath]] and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities. | ||
− | You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed [[Maneuver (Action)|Maneuver]] check. On a success the target suffers one [[Hit (Action)|Hit]] from fatigue. On an outcome matching the target's [[Move (Action)|Move]], it suffers 2 [[Hit (Action)|Hits]] | + | You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed [[Maneuver (Action)|Maneuver]] check. On a success the target suffers one [[Hit (Action)|Hit]] from fatigue. On an outcome matching the target's [[Move (Action)|Move]], it suffers 2 [[Hit (Action)|Hits]]. |
Latest revision as of 10:05, 7 October 2019
Heroic Action Role-Play |
This is a Racial Power for Action
Endurance Hunter
Inherent or Limit Break
You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits.