Difference between revisions of "Endurance Hunter (Action)"
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m (→Endurance Hunter: move) |
m (→Endurance Hunter: wk) |
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<noinclude>{{action race schtick}}{{tocright}}</noinclude> | <noinclude>{{action race schtick}}{{tocright}}</noinclude> | ||
=== Endurance Hunter === | === Endurance Hunter === | ||
− | Inherent | + | Inherent or Limit Break |
You have trained your [[All_Attributes_(Action)#Endurance|endurance]] to its full potential. | You have trained your [[All_Attributes_(Action)#Endurance|endurance]] to its full potential. |
Revision as of 14:10, 22 March 2019
Heroic Action Role-Play |
This is a Racial Power for Action
Endurance Hunter
Inherent or Limit Break
You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
You can use this ability when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits. This is nonlethal damage and cannot cause a Mortal Wound, but you can certainly kill the helpless creature.