Difference between revisions of "Endurance Hunter (Action)"

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Substitute your [[Maneuver (Action)|Maneuver]] for your [[Body (Action)|Body]] when using [[All_Attributes_(Action)#Endurance|Endurance]], [[All_Attributes_(Action)#Hold_Breath|Hold Breath]] and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
 
Substitute your [[Maneuver (Action)|Maneuver]] for your [[Body (Action)|Body]] when using [[All_Attributes_(Action)#Endurance|Endurance]], [[All_Attributes_(Action)#Hold_Breath|Hold Breath]] and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
  
You can use this ability when pursuing or being pursued to drive your prey past their endurance. Make an opposed [[Maneuver (Action)|Maneuver]] check. On a success the target suffers one [[Hit (Action)|Hit]] from fatigue. On an outcome matching the target's [[Body (Action)|Body]], it suffers 2 [[Hit (Action)|Hits]]. This is nonlethal damage and cannot cause a [[Damage_(Action)#Mortal_Wound|Mortal Wound]], but you can certainly kill the helpless creature.
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You can use this ability when pursuing or being pursued to drive your prey past their endurance. Make an opposed [[Maneuver (Action)|Maneuver]] check. On a success the target suffers one [[Hit (Action)|Hit]] from fatigue. On an outcome matching the target's [[Move (Action)|Move]], it suffers 2 [[Hit (Action)|Hits]]. This is nonlethal damage and cannot cause a [[Damage_(Action)#Mortal_Wound|Mortal Wound]], but you can certainly kill the helpless creature.

Revision as of 13:27, 19 November 2018

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Heroic Action Role-Play

This is a Racial Power for Action

Endurance Hunter

Inherent, Limit Break

You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.

You can use this ability when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits. This is nonlethal damage and cannot cause a Mortal Wound, but you can certainly kill the helpless creature.