Difference between revisions of "Dodge Light (Action Powers)"
(Light Focus) |
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+ | === Resist Exposure === | ||
+ | Basic Action | ||
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+ | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage_Types_(Action)#Exposure| Exposure]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous. | ||
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+ | In addition you are constantly protected from being blinded (this is an Inherent effect). This allows you to look into the sun and negates glare and reflection. You are immune to light-based blinding powers that steal shots or cause penalties. This is particularly useful for creatures normally sensitive to strong light. |
Revision as of 21:15, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Impervious as the Sun
Trigger Action (Defense)
Make an Active Defense, with the usual +3 Dodge bonus. In addition, those that fail to strike you in close combat during this shot loses one additional shots from their shot counters. Unnamed characters that fail to hit you lose their entire next action.
Light Focus
Trigger Action (Focus)
You can focused when you take Exposure damage. Whenever you are hit by such an attack or subject to harmful amounts of energy, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you. You can also focus when subject to blinding light - even if you are immune to it.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.
Resist Exposure
Basic Action
Add your Mind to your soak attribute against Exposure damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
In addition you are constantly protected from being blinded (this is an Inherent effect). This allows you to look into the sun and negates glare and reflection. You are immune to light-based blinding powers that steal shots or cause penalties. This is particularly useful for creatures normally sensitive to strong light.