Difference between revisions of "Degeneration (Action)"

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<noinclude>{{action method}}{{tocright}}</noinclude>
 
<noinclude>{{action method}}{{tocright}}</noinclude>
 
== Degeneration ==
 
== Degeneration ==
Your powers derive from an inner, secret nature shocking to common sensibilities. As you use your powers, your power origin becomes shockingly obvious, making people shun you and dread you. Typical examples are necromancers and demonologists turning into the monstrosities they control, androids losing their skin to expose the machinery below, or cosmic powers bleeding out all around.
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Your powers derive from an secret innernature shocking to common sensibilities. As you use your powers, your power origin becomes shockingly obvious, making people shun and dread you. Typical examples are necromancers and demonologists turning into the monstrosities they control, androids losing their skin to expose the machinery below, or energies bleeding out in a frightening display.
  
 
=== Limitation ===
 
=== Limitation ===
Degeneration is measured in points; each time you take a wound or roll a snake eyes result when using a power you gain one degeneration point. All interactions except base terror against people with common sensibilities suffer a penalty equal to the number of degeneration points you have. When you have degeneration points equal to your [[Mind (Action)|Mind]], you are no longer recognizably human (or whatever creature you normally look like); sensible people will run from you. In more tolerant settings, your degeneration becomes more disgusting so that they still break the mold of "normal" sufficiently to have you ostracized.
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Degeneration is measured in points; each time you take a  
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[[Hit (Action)|Hit]],
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[[Actions_(Action)#Special_Results|roll a snake eyes or boxcars]],
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use a [[Actions_(Action)#Finisher|Finisher]], or use a
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[[Actions_(Action)#Limit_Break|Limit Break]]
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result when using a power, you gain one degeneration point.
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All [[Charm (Action)|Charm]] checks (but not defense values) suffer a penalty equal to the number of degeneration points you have. When you have degeneration points equal to your [[Mind (Action)|Mind]], you are no longer recognizably human (or whatever creature you normally look like); sensible people will run from you. In more tolerant settings, your degeneration becomes more disgusting so that they still break the mold of "normal" sufficiently to have you ostracized.
  
This is a side effect of your powers; it never prevents you from using your powers, except that powers cannot hide your degeneration and interactive powers suffer the penalties mentioned.  
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This is a side effect of your powers; it never prevents you from using your powers, except that powers cannot hide your degeneration and Charm powers suffer the penalties mentioned.  
  
 
Degeneration points reset to zero each game session. Full degeneration can be overcome/adapted to given time and care; this usually only happens between stories or when you take a time out from adventuring, not at the end of each session.
 
Degeneration points reset to zero each game session. Full degeneration can be overcome/adapted to given time and care; this usually only happens between stories or when you take a time out from adventuring, not at the end of each session.
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Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focus as your current degeneration points are less than your [[Mind (Action)|Mind]]. Doing so gives you a degeneration point.
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You can focus at will as your current degeneration points are less than your [[Mind (Action)|Mind]]. Doing so gives you a degeneration point.

Latest revision as of 20:37, 3 July 2018

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Degeneration

Your powers derive from an secret innernature shocking to common sensibilities. As you use your powers, your power origin becomes shockingly obvious, making people shun and dread you. Typical examples are necromancers and demonologists turning into the monstrosities they control, androids losing their skin to expose the machinery below, or energies bleeding out in a frightening display.

Limitation

Degeneration is measured in points; each time you take a Hit, roll a snake eyes or boxcars, use a Finisher, or use a Limit Break result when using a power, you gain one degeneration point. All Charm checks (but not defense values) suffer a penalty equal to the number of degeneration points you have. When you have degeneration points equal to your Mind, you are no longer recognizably human (or whatever creature you normally look like); sensible people will run from you. In more tolerant settings, your degeneration becomes more disgusting so that they still break the mold of "normal" sufficiently to have you ostracized.

This is a side effect of your powers; it never prevents you from using your powers, except that powers cannot hide your degeneration and Charm powers suffer the penalties mentioned.

Degeneration points reset to zero each game session. Full degeneration can be overcome/adapted to given time and care; this usually only happens between stories or when you take a time out from adventuring, not at the end of each session.

Focus Condition

Trigger Action (Focus)

You can focus at will as your current degeneration points are less than your Mind. Doing so gives you a degeneration point.